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 Post subject: 2006-05-09 POL 096 Beta Win32 and Linux Release
PostPosted: Tue May 09, 2006 4:44 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Code:
05-07 Shinigami
        Added : flag VENDOR_SEND_AOS_TOOLTIP in
                  uo::SendBuyWindow( character, container, vendor, items, flags := 0 )
                  uo::SendSellWindow( character, vendor, i1, i2, i3, flags := 0 )
                to send Item Description using AoS Tooltips in any case (this will correct problems
                with Item Descriptions in newer Clients, but maybe freeze ancient Clients...).

05-04 Austin
   Added : LISTEX_FLAG_CONCEALED support for ListMobilesNearLocationEX()

04-11 MuadDib
        Change: Starting Gold will no longer be newbied (blessed). Can still be set newbied if you choose in
                the create scripts for new characters.
               
04-09 Shinigami
        Added : uoconvert.cfg element option added, TileOptions, in the following form:
                TileOptions
                {
                    ShowRoofAndPlatformWarning 1
                }
                it's a flag and defaults to 1 (shows a Warning if you use both Flags in same Tile).

04-05 MuadDib
        Changed: Added servspecopt.cfg flag SingleCombat. This is a 0/1 flag for allowing players to attack
                 themselves. 0 will disable it (default). Per request.
        Fixed: Crash involving invalid serial data sent with Target Cursor from client.
        Fixed: Bug blocking non-harmful targeting of Players in NoCombat zones.
        Fixed: Optimized NoCombat Target check.
                 
03-19 MuadDib
        Fixed: Will now correctly send AOS Tooltips if features are combined with 0x20 in the
               UOFeatureEnable setting in servspecopt.cfg file.
               
03-18 MuadDib
        Added: Servspecopt.cfg entry StartingGold=#. This will default to 100 gold. However, it can be
               used to override the core's initial starting gold amount to this setting. Enjoy.


Win download : http://releases.polserver.com/win32/
Linux download : http://releases.polserver.com/linux/

or same files @ old place

Win download : http://games.groups.yahoo.com/group/pol ... t%20Cores/
Linux download : http://games.groups.yahoo.com/group/pol ... nux/files/

feel free to test...


Last edited by Shinigami on Wed May 24, 2006 5:28 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue May 09, 2006 9:04 am 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 834
Location: Indiana, USA
Also take note:

StartingGold=# feature DOES accept 0 to disable the creation of starting gold, unlike discussed before. Starting gold is also no longer newbied so it will combine with normal piles of gold. If you wish it to remain newbied, just handle in the create script for characters.


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 Post subject:
PostPosted: Tue May 09, 2006 2:53 pm 
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Joined: Tue Feb 07, 2006 3:32 pm
Posts: 97
Location: Pittsburgh, Pennsylvania
Awesome, thanks Muad.

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 Post subject: Re: 2006-05-09 POL 096 Beta Win32 and Linux Release
PostPosted: Tue May 09, 2006 10:49 pm 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
[additional comment] because of

Code:
05-07 Shinigami
        Added : flag VENDOR_SEND_AOS_TOOLTIP in
                  uo::SendBuyWindow( character, container, vendor, items, flags := 0 )
                  uo::SendSellWindow( character, vendor, i1, i2, i3, flags := 0 )
                to send Item Description using AoS Tooltips in any case (this will correct problems
                with Item Descriptions in newer Clients, but maybe freeze ancient Clients...).

and the modified uo.em u have to recompile all your scripts... so, just do it!

Shinigami


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 Post subject: Recompiling
PostPosted: Wed May 10, 2006 2:33 am 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 834
Location: Indiana, USA
Just a suggestion for when you recompile. It is always good practice in my experience, to delete all ecl files before recompiling, and to save ecompile results to a text file so you can search it to make sure there was no compiling errors (thus, causing an ecl to not be generated). You can do this by adding the following to the end of the ecompile command.

Code:
> ecompile.txt


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 Post subject:
PostPosted: Wed May 10, 2006 10:22 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
please use 2006-05-09b release... u can find it @ same location.

Shinigami


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 Post subject:
PostPosted: Wed May 10, 2006 2:04 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1120
Location: Southern Central USA
Yes Maud. I agree with both your observations. I have found that eCompile will sometimes erroneously assume that a file is up to date even if it is from a previous POL version.

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 Post subject:
PostPosted: Thu May 11, 2006 7:41 am 
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Joined: Mon Apr 24, 2006 10:56 am
Posts: 69
Or, force it to recompile everything, regardless of whether it is up to date or not:

compileall.bat:
Code:
ecompile -r . -r ..\pkg -f

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 Post subject:
PostPosted: Thu May 11, 2006 12:34 pm 
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Joined: Mon May 08, 2006 11:22 am
Posts: 6
Why no core for Slackware?


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 Post subject:
PostPosted: Sat May 13, 2006 6:27 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
it is not a core for a special linux distro, it is just a build made @ this distro. why should this release not work @ slackware?

the reason why we don't compile it @ slackware is simple: we don't use a machine running slackware...

Shinigami


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 Post subject:
PostPosted: Sat May 13, 2006 8:03 am 
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Joined: Mon May 08, 2006 11:22 am
Posts: 6
very sad:(((


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 Post subject:
PostPosted: Sat May 13, 2006 8:43 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
why? don't understand your problem...

Shinigami


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 Post subject:
PostPosted: Fri May 19, 2006 1:10 am 
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Joined: Mon May 08, 2006 11:22 am
Posts: 6
I wanted exec pol-core under Slackware sting that no pol-core for slackware


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 Post subject:
PostPosted: Fri May 19, 2006 1:52 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
as said: try to understand that it is not needed to use a special slackware build on a slackware linux distro. in normal case u can use every build on your slackware linux DISTRO... there are tons of linux DISTROs available. all of'em use "same" linux kernel and a lot of additional tools. this set it called DISTRO. and one of'em is slackware.

if u don't understand this (that u can use the gentoo build on your slackware), go 2 buy a book like "linux 4 dummies"...

Shinigami


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 Post subject:
PostPosted: Fri May 19, 2006 2:29 am 
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Joined: Mon May 08, 2006 11:22 am
Posts: 6
МлÑ


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 Post subject:
PostPosted: Fri May 19, 2006 4:42 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
my skill in Russian is very bad, I know... anyway, I'm not a natural speaker in English, so, that's a bad argument

hmm, the Russian style to write linux is interesting...

Shinigami


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 Post subject:
PostPosted: Sun May 21, 2006 12:59 pm 
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Joined: Sat Feb 04, 2006 9:14 am
Posts: 90
Location: Aman
Hmmm...
*thinking*
hmmm hmmmmm
*thinking very strong*
*looks at Slayer130*
Sorry... Is that train to Moscow?

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