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 Post subject: Skill limits and advancement
PostPosted: Tue May 02, 2006 10:31 am 
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Joined: Thu Apr 06, 2006 5:11 pm
Posts: 350
Location: Nederland, Texas
On OSI some skills have delays for success and failure and some skills do not have delays before you can use another skill (but delays if you use the same skill twice). It would be nice to have some options like that in skills.cfg

I know this scriptable, but perhaps it would be more efficient if the
core handled these things.


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 Post subject:
PostPosted: Tue May 02, 2006 12:22 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1122
Location: Southern Central USA
The only concern I would have over handing a scriptable option off to the core is when you do this youy usually take a hit in the flexibility department.

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 Post subject:
PostPosted: Tue May 02, 2006 6:32 pm 
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Joined: Thu Apr 06, 2006 5:11 pm
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Location: Nederland, Texas
It don't see how it would make things less flexible. If you don't want to define the options for delay for failure, delay before using another skill, you don't have to. As of right now I'm probably going to have to disable all delays in the configuration files and handle them all myself, when it MAY be easier to do in the core.


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