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NSTK
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Post subject: Question about importing/exporting statics. Posted: Sat Apr 29, 2006 1:08 pm |
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Joined: Sat Apr 29, 2006 12:26 pm Posts: 5
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suP.
I have a question which I'm not sure is in the right forum but I don't know where else to turn. So, have patience with a poor developer just trying to get by, alright?
I'd like to take some of the static buildings on OSI's map and make multis out of them, or if there's an even easier way use some kind of program to directly put them on my map. Any help is appreciated, thanks!
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Exar Kun
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Post subject: Posted: Sat Apr 29, 2006 1:31 pm |
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Joined: Wed Apr 19, 2006 12:29 pm Posts: 42 Location: St. Peters, MO
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Well, if you're really serious about doing that, you can get a copy of WorldForge and use it to "unfreeze" a chunk of your statics. Then, if you have the .addset command, you can create a "set" out of the building and recreate it elsewhere.
Unless you're talking about making it a true multi, in which case I don't know how to do that. I don't use them, I just write all my buildings into statics.
_________________ Obstacles cannot crush me; every obstacle yields to Stern Resolve.
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FreeSoul
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Post subject: Posted: Sat Apr 29, 2006 2:22 pm |
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Joined: Sat Feb 04, 2006 9:14 am Posts: 90 Location: Aman
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Quote: 07-04 Shinigami Added : uo::ListStaticsInBox( x1,y1,z1, x2,y2,z2, flags, realm ); creates an array of structures with Static and Multi Items in box. you can specify via flags which Items you want to get. check ITEMS_IGNORE_* constants.
You can use that function just like istObjectsInBox in staticsexport.src
_________________ Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul
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Yukiko
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Post subject: Posted: Sun Apr 30, 2006 1:43 pm |
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Joined: Thu Feb 02, 2006 1:41 pm Posts: 1127 Location: Southern Central USA
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If I understand your question, you want to take a multi item and have it become static in the map. If so take a look at Worldmaker available from here.
It allows you to place a multi, like a small stone house or the keep, in the map and then save them as statics. One thing to remember though is to remove the doors from the multis as you place them. Also you might want to remove the house signs too.
This program also allows you place statics although the current placement system is tedious. You can also select large areas of statics and delete them. That is very handy for clearing forests. It provides an InGame view of the map and you can zoom in and out. It is still under development so be patient in waiting for features to be added. As it currently stands it seems to be a good program with little or no bugs. It is emulator independant and runs as a standalone program.
Sorry for going off topic but I think this is one of the best and easiest to use programs that has come along in a while. So I guess I am somewhat excited about it.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
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Shinigami
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Post subject: Posted: Mon May 01, 2006 5:27 am |
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Joined: Mon Jan 30, 2006 9:28 am Posts: 292 Location: Germany, Bavaria
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Yukiko wrote: If I understand your question, you want to take a multi item and have it become static in the map.
no... wrong direction ;o)
Shinigami
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Yukiko
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Post subject: Posted: Mon May 01, 2006 10:58 pm |
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Joined: Thu Feb 02, 2006 1:41 pm Posts: 1127 Location: Southern Central USA
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*coughs*
Yep Shini. Once again my brain read something that wasn't there.
Sorry.
*walks away somewhat embarrassed*
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
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FreeSoul
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Post subject: Posted: Tue May 02, 2006 5:57 am |
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Joined: Sat Feb 04, 2006 9:14 am Posts: 90 Location: Aman
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Are we eating too much butter???
_________________ Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul
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NSTK
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Post subject: ... Posted: Tue May 02, 2006 6:18 am |
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Joined: Sat Apr 29, 2006 12:26 pm Posts: 5
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Yeah, you're right. Worldmaker is amazing. I hope they keep developing it.
On to my next question. Let's say I'm too damn lazy to make my own multis in UO Architect or Multi Editor, is there a downloadable multi list somewhere? :O
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FreeSoul
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Post subject: Posted: Tue May 02, 2006 6:27 am |
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Joined: Sat Feb 04, 2006 9:14 am Posts: 90 Location: Aman
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Strange question... Strange answer
Yes it is somewhere... 
_________________ Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul
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NSTK
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Post subject: ... Posted: Tue May 02, 2006 9:39 am |
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Joined: Sat Apr 29, 2006 12:26 pm Posts: 5
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How's it a strange question? I just want an extended multi list, with more structures and stuff, not necessarily made by myself. Where can I get one?
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FreeSoul
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Post subject: Posted: Wed May 03, 2006 1:20 pm |
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Joined: Sat Feb 04, 2006 9:14 am Posts: 90 Location: Aman
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You've asked if there is a downloadable multi list somewhere?
And I gave you answer - Yes it is. You haven't asked for certain URL.
_________________ Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul
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NSTK
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Post subject: ... Posted: Sat May 06, 2006 10:58 am |
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Joined: Sat Apr 29, 2006 12:26 pm Posts: 5
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FreeSoul
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Post subject: Posted: Sun May 07, 2006 12:06 pm |
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Joined: Sat Feb 04, 2006 9:14 am Posts: 90 Location: Aman
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_________________ Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul
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