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Crash during save

 
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Author Message
CWO



Joined: 04 Feb 2006
Posts: 699
Location: Chicago, IL USA

PostPosted: Wed Feb 08, 2006 1:45 am    Post subject: Crash during save Reply with quote

Code:

[02/08 00:27:12] Exception in scripts/ai/dumbKillPCs.ecl, PC=1984: bad allocation
1979:  1979: get member id 'z' (2)
1980:  1980: global #3
1981:  1981: get member id 'realm' (112)
1982:  1982: 0L
1983:  1983: 10L
1984:  1984: Func(4,50): FindPath
1985: >1985: :=
1986:  1986: #
1987:  1987: decl local #1
1988:  1988: #
1989:  1989: local #2
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
[02/08 00:27:13] Exception in scripts/ai/dumbKillPCs.ecl, PC=1984: bad allocation
1979:  1979: get member id 'z' (2)
1980:  1980: global #3
1981:  1981: get member id 'realm' (112)
1982:  1982: 0L
1983:  1983: 10L
1984:  1984: Func(4,50): FindPath
1985: >1985: :=
1986:  1986: #
1987:  1987: decl local #1
1988:  1988: #
1989:  1989: local #2
[02/08 00:27:15] Exception in scripts/ai/dumbKillPCs.ecl, PC=1984: bad allocation
1979:  1979: get member id 'z' (2)
1980:  1980: global #3
1981:  1981: get member id 'realm' (112)
1982:  1982: 0L
1983:  1983: 10L
1984:  1984: Func(4,50): FindPath
1985: >1985: :=
1986:  1986: #
1987:  1987: decl local #1
1988:  1988: #
1989:  1989: local #2
[02/08 00:27:21] Client#1036 connected from 65.147.185.108 (10 connections) on interface 192.168.1.2
[02/08 00:27:26] Client#1031: Switching to queued data mode (1, 6 bytes)
[02/08 00:27:28] Client#1031: Leaving queued mode (296 bytes xmitted)
[02/08 00:27:30] Client#1031: Switching to queued data mode (1, 18 bytes)
[02/08 00:27:31] Client#1031: Leaving queued mode (16663 bytes xmitted)
[02/08 00:27:55] sysload=28 (121) cputime=17140625
[02/08 00:27:57] [pkg/systems/NuNPCSpawnr/nunpcspawnr.ecl]: NPCSpawner: 17 active runes
[02/08 00:28:04] [pkg/systems/saver/saver.ecl]: Saving World State
[02/08 00:28:11] Assertion Failed: h != 0, .\threadhelp.cpp, line 244
Aborting due to assertion failure.


Before this I never seen any errors in the AI other than the shard crashing randomly using FindPath (I have a little better logging on these now so I'll post the exact FindPath calls I used with the dumps when those become available)

But are the errors above possibly related? Any more info needed?

Author Message
qrak



Joined: 05 Feb 2006
Posts: 160
Location: Poland

PostPosted: Wed Feb 08, 2006 8:10 am    Post subject: Reply with quote

It doesn't look like core related problem. It's problem with your scripts i think.

Author Message
CWO



Joined: 04 Feb 2006
Posts: 699
Location: Chicago, IL USA

PostPosted: Wed Feb 08, 2006 5:00 pm    Post subject: Reply with quote

Well, I know its most likely the scripts but what I'm trying to find out is what is going on at that point in threadhelp.cpp and why is it running during the worldsave (worldsave never completed).

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