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 Post subject: World Forge
PostPosted: Fri Apr 21, 2006 9:54 am 
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Joined: Mon Mar 06, 2006 10:28 pm
Posts: 13
I've been looking, and can not seem to find a decent copy of World Forge for POL. Does anyone have a good download link they could post or send to me? Thanks


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 Post subject:
PostPosted: Fri Apr 21, 2006 9:44 pm 
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Joined: Mon Feb 06, 2006 6:12 am
Posts: 93
I can offer this... its just what i had on my computer i havent really used it and i dont know if its a good copy but your more than welcome to try :P


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File comment: WorldForge For Pol
WorldForge.rar [780.09 KiB]
Downloaded 356 times
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 Post subject:
PostPosted: Wed Apr 26, 2006 9:55 pm 
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Joined: Mon Mar 06, 2006 10:28 pm
Posts: 13
Thanks DevGIB, works great. :D


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 Post subject:
PostPosted: Wed Jul 19, 2006 3:06 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
and here is a smaller update fixing a bug while saving and restoring configuration (btw: don't forget to choose "Pol" in checkbox)

Shinigami


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File comment: WorldForge for Pol
WorldForgePol.zip [973.64 KiB]
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 Post subject:
PostPosted: Sun Aug 27, 2006 5:36 am 
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Joined: Fri Apr 14, 2006 9:36 am
Posts: 240
Uhm, is there a way to build a building, then open up this and add it to the map, so that its not a bunch of items out in no where, its actually part of the map, or could someone tell me how to build building...?


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 Post subject:
PostPosted: Tue Jan 09, 2007 2:30 pm 
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Joined: Sun Feb 05, 2006 2:00 am
Posts: 91
Location: Denmark
I am using WorldForge on my POL96 shard, and have been using worldforge a few years now.


I believe I am using the latest version, downloaded from http://forums.polserver.com/viewtopic.php?t=284 (worldforgepol_168.zip).


We recently redecorated Kalhdun lvl 1 to 4, and wanted to make the decorations static, so I exported the items and froze them as I use to (StaIdx0, Statics0).

Everything seems fine when I checked the 4 level, until I reached level 1. Most or all the items where not made static, but was destroyed, hence in the statics.cfg file.

After several tests, I found that items would not be made static if placed on Level 1, but if I move the items to, say green agrees, the items are transferred to the static files.



Ex.
If I freeze this statics.cfg:
Code:
SECTION WORLDITEM 1
{
                      NAME            #
                      ID                   1310
                      X                    5596
                      Y                    1359
                      Z                    0
                      COLOR           752
                      CONT             -1
                      TYPE             255
}



SECTION WORLDITEM 2
{
                      NAME            #
                      ID                   1310
                      X                    5443
                      Y                    1106
                      Z                    0
                      COLOR           752
                      CONT             -1
                      TYPE             255
}


Only worlditem2 are added to the file(s)



I believe this is a bug that for some reason items cannot be added to this particular area of the map.

I would appreciate if someone could confirm, or even better, fix it.
Thanks

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 Post subject:
PostPosted: Sat Apr 21, 2007 11:15 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 560
Shinigami: did you ever do a compile for the ML map size?

As far as I can tell, there are very few tools out there for editing the ML map0 size of 7168 x 4096.


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