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Bagball and POL.

 
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Duskman



Joined: 03 Apr 2006
Posts: 20

PostPosted: Mon Apr 17, 2006 10:35 am    Post subject: Bagball and POL. Reply with quote

Hi. I have a question, about playing bagball on pol 095 server.
What is bagball?

uo.com wrote:
Each game pits two teams of 2 to 6 members each against each other. Both teams start on opposite sides of the bagball field near their respective goals. The bagball is placed in the center of the field, and a referee stands nearby. The referee counts “one,” “two,” “three.” On “three” play begins and all participants race toward the center in an attempt to be the first to control the bagball.

Players grab and drag the bagball around the field as they attempt to throw the bag into opposition’s goal. The team that doesn’t have control of the bagball may attempt to grab and gain control of it at any point.

The referee will signal goals, the end of the first half, and the end of the game. Most bagball games typically are split into two 10 to 20 minute halves with a 3 to 5 minute interval at halftime. The referee will also signal the end of the game and declare the winning team.

At the end of the match, the team with the most goals wins the match. In the event of scores being tied at the end of the game, a Golden Goal situation will occur, resulting in the next team to score being named the winner.

Moving the bagball: The primary method is: stand next to it, lift it, drop it on the other side of you, and run past it to repeat the “lift, drop, move” process.

Scoring a goal: This is a two part process: the bagball must first be thrown onto the opposition’s goal line and then into the goal itself. (Some Trammel games require the bagball to land before the goal line, and then into the goal in order to score.) This process allows players a fair opportunity to block the bagball before it lands in the goal and prevent the score. No goal will count as official until the referee announces it as such.

After each goal, the bagball is returned to the center of the field and each team moves to their own starting positions. (Some games may alternately allow the scoring team to begin at the centerline.) Play resumes at the signal of the referee. The team that scores the goal receives 1 point.

The team that scores the most points by the end of the game wins. Optionally, the team that first scores 5 points is declared the winner.


And my question. Is it possible to do something special - when someone picks up bagball:
- he/she can't move [Frozen]
or (better)
- his/her stamina is changing to 0 ?

How to do it? How you solved that problem on your servers? Smile

Thanx.

Author Message
DevGIB



Joined: 06 Feb 2006
Posts: 93

PostPosted: Mon Apr 17, 2006 12:43 pm    Post subject: Reply with quote

i didnt know bagball was appart of pol Razz

Author Message
CWO



Joined: 04 Feb 2006
Posts: 685
Location: Chicago, IL USA

PostPosted: Tue Apr 18, 2006 4:05 am    Post subject: Reply with quote

you can create anything in the game no matter what even without an itemdesc entry (saying the itemdesc doesnt have an entry to override it) but dont expect it to do anything unless you make an itemdesc entry for it and define it to POL.

Maybe on POL095, you can define a usescript for it so when you use it, it will travel a tile in the direction of the goal... kinda like kicking it and making a soccer/football game. For picking it up, you would probably need to have POL096 and make a packethook for picking up items (a hard thing to hook without lagging especially on a busy server)

Nice idea but EasyUO, Injection, and the like completely screw this idea since once anyone is in the area of the item, the script will do its automation. It ends up becoming a battle of the macros.

Author Message
Duskman



Joined: 03 Apr 2006
Posts: 20

PostPosted: Wed Apr 19, 2006 7:45 am    Post subject: Reply with quote

I see... :/

So, maybe script, wich will be moving item by one tile in that direction, in wich the person is directed? Smile

maybe someone udnestrand, sorry for english ;p

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