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Lunne
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Post subject: Servers up, need scripting help. Posted: Mon Apr 17, 2006 7:33 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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Hi!
The Servers kind of working fine now, but we need some things.
I would like to know how to make an item, that when used creates something in your backpack. Maybe this is a script, but I dont think it would be very hard for a scripter to make this. Maybe it can be done with a command, I dont know.
I would for example want a statue, that when doubleclicked sets ALL your skills to 100, and creates a full armor in your backpack, along with a full spellbook, and like 100 of each reagent.
Also, I would like to know how to set a timer on a gate.
My shard is a temporary PvP shard, so all players will have max skills, and I will not let them outside a small area. Therefore I would like to know how to make a 10 second timer on a gate before it teleports you, so that people cannot escape from fights so easily.
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DevGIB
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Post subject: Posted: Mon Apr 17, 2006 8:30 am |
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Joined: Mon Feb 06, 2006 6:12 am Posts: 93
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this is based on distro... because thats where most the scripts were stolen from  i was to lazy to script it all myself
Code: use os; use uo;
const UOBJ_REG_START := 0xf78; const UOBJ_REG_END := 0xf91;
include "include/client"; include "include/attributes";
program use_stone(who) setskills(who, 100); makeregs(who, 100); spellbook(who); makearmour(who); endprogram
function setskill( who, amount ) var i; for (i := 0; i <= SKILLID__HIGHEST; i := i + 1)
print( "Setting Skill " + i + " to "+amount ); var res := SetBaseSkillBaseValue( who, i, amount*10 ); if (res == error) SendSysMessage( who, "Unable to set skill: " + res.errortext ); else SendSysMessage( who, "New Effective Skill: " + GetEffectiveSkill(who,i) ); endif endfor endfunction
function makeregs(who, amount) amount := CInt(amount); if(!amount) amount := 20; endif var backpack := CreateItemInBackpack(who, "backpack", 1); backpack.color := 0x3; foreach thing in array( 0x0f7a, 0x0f7b, 0x0f84, 0x0f85, 0x0f86, 0x0f88, 0x0f8c, 0x0f8d ) CreateItemInContainer(backpack, thing, amount); endforeach endfunction
function spellbook( who ) //create normal book var book := CreateItemInBackpack(who,0x0efa, 1); var i; for (i := 0x1f2d; i <= 0x1f6c; i := i + 1) CreateItemInContainer(book, i, 1); endfor
endfunction
function makearmour(who) CreateItemInBackpack(who,0x1412, 1); //helm CreateItemInBackpack(who,0x1415, 1); //breast CreateItemInBackpack(who,0x1410, 1); //arms CreateItemInBackpack(who,0x1411, 1); //legs CreateItemInBackpack(who,0x1414, 1); //gloves CreateItemInBackpack(who,0x1413, 1); //gorget CreateItemInBackpack(who,0x1B76, 1); //heater shield endfunction
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DevGIB
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Post subject: Posted: Mon Apr 17, 2006 8:33 am |
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Joined: Mon Feb 06, 2006 6:12 am Posts: 93
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oh and use a sleep(<time in seconds>); to make it wait eg for 10 seconds sleep(10); but i think you also need to add USE OS to make it sleep 
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Lunne
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Post subject: Posted: Mon Apr 17, 2006 9:05 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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Guys Im sorry but Im really not a scripter, can you explain what to do more exactly?
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Damien
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Post subject: Posted: Mon Apr 17, 2006 9:57 am |
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Joined: Sat Apr 15, 2006 11:50 am Posts: 68
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Lunne
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Post subject: Posted: Mon Apr 17, 2006 10:01 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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DevGIB
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Post subject: Posted: Mon Apr 17, 2006 6:32 pm |
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Joined: Mon Feb 06, 2006 6:12 am Posts: 93
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Lunne
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Post subject: Posted: Tue Apr 18, 2006 12:41 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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Lunne
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Post subject: Posted: Tue Apr 18, 2006 12:41 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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By the way, how can I make it so you also get a tamed horse?
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Lunne
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Post subject: Posted: Tue Apr 18, 2006 1:10 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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Erm Which file should I change stuff in. I changed stuff in use_statue.src but it didnt affect anything.
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DevGIB
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Post subject: Posted: Tue Apr 18, 2006 1:28 am |
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Joined: Mon Feb 06, 2006 6:12 am Posts: 93
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itemdesc is where you wanna change the looks of the item and color etc
asfor the mount add this line in use_statue.src in the program use_statue
Code: EquipItem(who,0x3ea2);
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Lunne
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Post subject: Posted: Tue Apr 18, 2006 1:40 am |
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Joined: Sat Apr 08, 2006 4:09 am Posts: 28
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Thanks! But I also want to create a some weapons in the backpack.If you have MSN it would rock to get it, so I dont have to wait 2 hours for each answer.
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