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Damien
Joined: 15 Apr 2006 Posts: 65
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Posted: Sun Apr 16, 2006 7:36 am Post subject: Loads of Newbie Questions please help*Added questions* |
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Hi! Im pretty new to the POL095 and dont know very much about scripting,
but i have loads of questions and need loads of help :]
1.
I've saw this topic: http://forums.polserver.com/viewtopic.php?t=220
and i also find Polar Bear and Drake as a rideable animal very cool.
I tried to change Polar Bear to a Rideable animal but i get same problem as Duskman the ride get invisible.
And when i read Pierce post i understand nothing :p
so please help and explain to me in easier words.
2.
I also want to have different arrows like:
Fire Arrow- When u get hit u'll get a flamestike in yourself
Paralyze Arrow- You will get frozen for awhile
Posion Arrow- i will get poisoned
Lightning Arrow- when you get hit, you will have a lightning on yourself
But i have no idea how to script it so please give me some idea's
3.
I want to have a stone, and when u click it a square will come up and u can choose destination and then you will get teleported to a destination
| Code: | | MoveCharacterToLocation( who, ????, ????, ?); |
For example a stone which u can click and get teleported to different Dungeons.
4.
I would like to have a Throne that makes your health get up faster
please give me clues :p
5.
And also a high advanced Script i can work on when i get better,
and thats a Level script, is it possible to create level script for pol095?
i want it to be like u get exp from monster's and u start with lvl 0,
then u need like 500 exp to gain to lvl 1 and so on..
For example a zombie can give 120 exp then u go kill 5 zombies and WOA
u got lvl 1!
6.
I find the Healing script very bad if u get poisoned u restart to cure and when ur cured you restart to heal, and if u get poisoned again you start to cure -_-
Some got any idea's to make it continue heal even if you get poisoned while healing.
And also if u start healing while poisoned you start to cure,and when u cured you automaticlly start heal
7.
I also got a problem.
I got a script that does that a special kind of weapon gives for example
+15 swordsmanship, and your skill becomes +15 in swordmanship, but when you take off the weapon those +15 swordsmanship is still there
Anyone know how to do so those +15 swords dissapear again?
If you don't want to post here you can reach me on my msn:
robvik@hotmail.com
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tekproxy Distro Developer
Joined: 06 Apr 2006 Posts: 350 Location: Nederland, Texas
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Posted: Sun Apr 16, 2006 10:49 am Post subject: |
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Some of those questions you have a very easy to do if you just look at the examples of other scripts. That's the best way to learn.. I think with the POL 095 distro having special arrows is somewhat different than having special weapaons since it's not the arrow that defines the damage, the bow just looks to see if the user has arrows and then does it's thing.
Level scripts go against a lot of the default UO behavior so having a level system requires a lot of modification the the core. You'd have to assign each monster an EXP value, then increment the players EXP, handle any possible level gain then, then you'd need to adjust damage and other things based on level, depending on how you're doing it, and possibly any EXP gain when dead, etc...
Your sword that isn't taking away the skill it gave after you take it off sounds like it might just be badly coded. Perhaps you could post the code for that here, or maybe fix it yourself as a way to learn. |
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