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uconvert problems (only for memory copied from yahoo groups)

 
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Firedancer



Joined: 03 Feb 2006
Posts: 104
Location: Austria

PostPosted: Mon Feb 06, 2006 6:03 am    Post subject: uconvert problems (only for memory copied from yahoo groups) Reply with quote

As I hear about yahoo groups forum possibly being closed, I thought I'd better copy this here, merely for reference and to be remembered Smile

So this post is nothing new, everything in this post is merely copied together from yahoo groups.

===============================================

> > @shinigami: Re: uoconvert problems - aborting due assertion failure
>
>
> --- In pol-core-test@yahoogroups.com, "firedancer_dtc"
> <firedancer_dtc@y...> wrote:
> >
> > Hope someone can help me here:
> > I'm running uoconvert with this patch job:
> > ------------------
> > Patchjob: uoconvert.bat
> > ------------------
> > uoconvert multis
> > move multis.cfg config
> > uoconvert tiles
> > move tiles.cfg config
> > uoconvert landtiles
> > move landtiles.cfg config
> > uoconvert map realm=britannia mapid=0 usedif=1 width=6144
> > height=4096
> > uoconvert statics realm=britannia
> > uoconvert maptile realm=britannia
> > uoconvert map realm=britannia_alt mapid=1 usedif=1 width=6144
> > height=4096
> > uoconvert statics realm=britannia_alt
> > uoconvert maptile realm=britannia_alt
> > pause
> > ------------------
> > Output:
> > ------------------
> >
> >
> > D:\matrix\POL096>uoconvert multis
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > 76 multi definitions written to multis.cfg
> >
> > D:\matrix\POL096>move multis.cfg config
> >
> > D:\matrix\POL096>uoconvert tiles
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Assertion Failed: ! ((mapflags & FLAG::BLOCKING) && (mapflags &
> > (FLAG::MOVELAND|
> > FLAG::MOVESEA))), .\mapfunc.cpp, line 238
> > Aborting due to assertion failure.
> >
> > This application has requested the Runtime to terminate it in an
> > unusual way.
> > Please contact the application's support team for more
information.
> >
> > D:\matrix\POL096>move tiles.cfg config
> >
> > D:\matrix\POL096>uoconvert landtiles
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > 1647 landtile definitions written to landtiles.cfg
> >
> > D:\matrix\POL096>move landtiles.cfg config
> >
> > D:\matrix\POL096>uoconvert map realm=britannia mapid=0
usedif=1
> > width=6144 h
> > eight=4096
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Creating map base and solids files.
> > Realm: britannia
> > Map ID: 0
> > Use Dif files: Yes
> > Size: 6144x4096
> > Initializing files: Done.
> > Converting: 7%Tile 39421 at (3604,320,40) is an invalid ID!
> > Assertion Failed: landtile < N_LANDTILEDATA,
> > \Spiele\PolCore\poldev\pol096\src\p
> > ol\uofile01.cpp, line 44
> > Aborting due to assertion failure.
> >
> > This application has requested the Runtime to terminate it in an
> > unusual way.
> > Please contact the application's support team for more
information.
> >
> > D:\matrix\POL096>uoconvert statics realm=britannia
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Unable to open configuration file realm/britannia/realm.cfg
> > Execution aborted due to: Unable to open configuration file
> > realm/britannia/real
> > m.cfg
> >
> > D:\matrix\POL096>uoconvert maptile realm=britannia
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Unable to open configuration file realm/britannia/realm.cfg
> > Execution aborted due to: Unable to open configuration file
> > realm/britannia/real
> > m.cfg
> >
> > D:\matrix\POL096>uoconvert map realm=britannia_alt mapid=1
> > usedif=1 width=61
> > 44 height=4096
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Creating map base and solids files.
> > Realm: britannia_alt
> > Map ID: 1
> > Use Dif files: Yes
> > Size: 6144x4096
> > Initializing files: Done.
> > Converting: 7%Tile 39421 at (3604,320,40) is an invalid ID!
> > Assertion Failed: landtile < N_LANDTILEDATA,
> > \Spiele\PolCore\poldev\pol096\src\p
> > ol\uofile01.cpp, line 44
> > Aborting due to assertion failure.
> >
> > This application has requested the Runtime to terminate it in an
> > unusual way.
> > Please contact the application's support team for more
information.
> >
> > D:\matrix\POL096>uoconvert statics realm=britannia_alt
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Unable to open configuration file realm/britannia_alt/realm.cfg
> > Execution aborted due to: Unable to open configuration file
> > realm/britannia_alt/
> > realm.cfg
> >
> > D:\matrix\POL096>uoconvert maptile realm=britannia_alt
> > Reading pol.cfg.
> > Reading uoconvert.cfg.
> > Unable to open configuration file realm/britannia_alt/realm.cfg
> > Execution aborted due to: Unable to open configuration file
> > realm/britannia_alt/
> > realm.cfg
> >
> > D:\matrix\POL096>pause
> > Press any key to continue . . .
> > ----------------
> > so it seems 'uoconvert tiles' doesn't work for me. Maybe it's due
> > to custom terrain we're using.. (Swamptiles 0x9ff?) but
> > nevertheless it should work, for our mapfile works perfectly fine
> > with pol095.
>
> > If you want to check out our mapfile to try with it, you can get
it
> > here:
> >
> > http://www.etheria.org/filemanager/fileview/199/
> >
> > plus additionally the correspondiong art and tiledata files:
> >
> > http://www.etheria.org/filemanager/fileview/100/
> >
> >
> > Thanks for any help in advance,
> > regards, FD
> >
>


> > Shinigami wrote
> > >hope that helps...
> >
> > it's because of tiles 1429 ff. and your surface/platform flag. u
can't
> > set roof and platform @ same time. not sure if it will make
sense, but
> > uoconvert doesn't love it
> >
> > Shinigami
> >
>
> Hi Shinigami...
> ouch!
> first of all thanks for your time investigating this and thanks for
the
> info.....
>
> this really hurts me though.... It's very important for me, that
roofs
> have the platform flag - because on OSI-flagged roofs, a player
will
> fall through. Our shard allows custom buildings though, which means
> that ANY roof is climbable in one way or another. So we absolutely
need
> roof tiles to be obstacles that you cannot fall through.
> ==> This means that if I do not set the platform flag, all houses
are
> open to burglary by falling into them through the roof. On the
other
> hand if I donot set the roof flag, the roofs will not fade out
properly
> if you go into the house so you'd not be able to see inside. I've
tried
> other combinations such as wall plus roof flag instead, but they
all
> have severe disadvantages, which means that this combination is
vital,
> least it would restrict shards where you can 'climb' roofs - e.g.
by
> building stuff or use of ladders - to only use flat roofs.
>
> Any chance to change that in the next uoconvert version?
>
> Thanks a lot for your help and time here,
> regards Firedancer
>


--- In pol-core-test@yahoogroups.com, Adam Burr <madmanatw@...> wrote:
>
> On 2/3/06, firedancer_dtc <firedancer_dtc@...> wrote:
> > *push*
> > hi shinigami,
> > just be so kind to let me know if you intend to fix this behavior
in
> > an upcoming version, or if you consider it "works as designed".
> > I'd simply like to know wether we I simply have to delay my 096
> > migration a bit longer, or whether we have to reconsider our
further
> > proceedings.
> > Thanks for your help again Smile
> > regards, Mike
> >
>
> The Devs are discussing how we want to deal with this problem. I
> consider it likely that uoconvert will be changed all allow both
flags
> on the grounds that if it's fine it's fine, and if it's not it takes
> someone deliberately shooting themselves in the foot and we might as
> well let them. Wink
> We'll keep you posted.
>
> Madman
>

great, thanks Smile
Sounds very promising - I'll look forward to your response then. If
you need any files or other data for testing, feel free to let me
know. (icq 51747447 or firedancer_dtc@...)

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