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 Post subject: Legs and Longs :P
PostPosted: Fri Jun 06, 2008 1:16 pm 
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Joined: Fri Jun 06, 2008 1:10 pm
Posts: 12
i cant use platemail leggings with longs or short pants..

can somebody help me?


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 Post subject:
PostPosted: Fri Jun 06, 2008 1:20 pm 
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Joined: Fri Dec 28, 2007 11:19 pm
Posts: 103
Location: Montreal, Canada
Your tiledata.mul found in your UO directory might be the answer. I don't know if you are using a customized tiledata but if you want to fix the problem, try downloading or using the original.

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 Post subject:
PostPosted: Fri Jun 06, 2008 2:05 pm 
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My tiledata.mul is the original installation. the problem would not be in my Shard scripts?

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 Post subject:
PostPosted: Fri Jun 06, 2008 8:29 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
Sounds like it's a layers issue.

The issue is because your pants and plate mail leggings are set to equip to the same layer. Layer assignments are in the tiledata.mul file. I can't remember all the details but EA/OSI made changes to these assignments with the release of certain versions. This is what caused the issue.

I doubt the problem is or can be fixed in your scripts.

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I know you think you understand what you thought I said but what you heard is not exactly what I meant.

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 Post subject:
PostPosted: Sat Jun 07, 2008 8:24 am 
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but.. in the other shards I can use :(


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 Post subject:
PostPosted: Sun Jun 08, 2008 6:40 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 772
Location: Chicago, IL USA
Do other shards have different clients or modified files?


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 Post subject:
PostPosted: Mon Jun 09, 2008 1:11 pm 
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no


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 Post subject:
PostPosted: Tue Jun 10, 2008 4:20 am 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
What are the itemdesc.cfg entries for both items look like?


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 Post subject:
PostPosted: Tue Jun 10, 2008 2:56 pm 
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Posts: 12
Armor 0x1411
{
Name PlatemailLegs
Desc Platemail Legs
AR 25
Coverage Legs/Feet
VendorSellsFor 218
VendorBuysFor 109
MaxHP 70
strrequired 85
equipscript ::skilladvancerequip
unequipscript ::skilladvancerunequip
DestroyScript ::maindestroy
CProp DefaultDex i-3
CProp MagicPenalty i7
}

///////////////

Armor 0x1539
{
Name longpants
Desc Long Pants
AR 2
Coverage Legs/feet
VendorSellsFor 34
VendorBuysFor 17
Maxhp 70
equipscript ::skilladvancerequip
unequipscript ::skilladvancerunequip
DestroyScript ::maindestroy
}

////////////

Armor 0x152E
{
Name shortpants
Desc Short Pants
AR 2
Coverage Legs/feet
VendorSellsFor 24
VendorBuysFor 12
Maxhp 70
equipscript ::skilladvancerequip
unequipscript ::skilladvancerunequip
DestroyScript ::maindestroy
}


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 Post subject:
PostPosted: Tue Jun 10, 2008 3:11 pm 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
Are you sure you used the tips of Yukiko and CWO? Perhaps you forget to uoconvert some files to the server. Normally your problem sounds like a tiledata.mul problem, like they mentioned.


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 Post subject:
PostPosted: Tue Jun 10, 2008 7:05 pm 
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Posts: 12
whats files?.


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 Post subject:
PostPosted: Tue Jun 10, 2008 10:43 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
Pierce might be right. You could try running the UOConvert utility again on your tiledata file. It sounds like POL is using data from a different tiledata file than the one in your client. Run the "starthere.bat" file. There's the option under the "RealmGen" menu to create "tiles.cfg". try doing that and see if your pants/longs/plate issue is fixed.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Jun 11, 2008 11:47 am 
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Joined: Fri Jun 06, 2008 1:10 pm
Posts: 12
can where i download this program?


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 Post subject:
PostPosted: Wed Jun 11, 2008 12:28 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
The uoconvert program is part of Pol 96/97. You'll find it inside the main directory. If you are using Pol 95 or lower you don't need that.

If you are using Pol 96 or higher simple type (command prompt pol directory):

uoconvert tiles
copy tiles.cfg config

The uoconvert will convert your tiledata.mul from the directory you choose inside the pol.cfg into a file named tiles.cfg which you copy to the config directory. You need to restart the server if it's running.


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 Post subject:
PostPosted: Wed Jun 11, 2008 1:54 pm 
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Joined: Fri Jun 06, 2008 1:10 pm
Posts: 12
Im using Pol 095 Unreal Legends 2.3.76 Beta


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 Post subject:
PostPosted: Fri Jun 13, 2008 4:20 am 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
You could take a look inside your tiledata.mul using InsideUO or mulpatcher, to be sure that the layers are correct.
The pants should be 4 and the legs should be 24. In both programs you find these values named as "quality".
If that's the case, i only can think of some possible mistakes:

- Tiledata Server is not the same as the tiledata client
- The char has not the required STR to equip the plate legs (85 in your case, like you showed with the itemdesc)
- something within the "skilladvancerequip" script will not allow this combination


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 Post subject:
PostPosted: Wed Jul 02, 2008 2:34 pm 
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Joined: Fri Jun 06, 2008 1:10 pm
Posts: 12
both are 4 as do I change this?

Quality: 4 (0x4)

i can not use ML graphics too..


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