I did some more testing using v5 client with following results.
- Despite the distance to the multi, when client gets object info packet the multi is drawn to minimap (and screen, if close enough).
- If distance to the closest item of the multi structure is more than 18 tiles, the multi is removed from minimap when player moves.
- If distance is 18 tiles or less, multi stays in minimap.
- Client seems to use the physical point of multi only for placement purposes.
- If player walks away from the multi, it disappears from the view after distance to the closest point of multi is over 18 tiles.
- Multi object itself is not important: the structure (items) of multi is.
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This I did not test, but I quess it's safe to suppose that the distance of 18 tiles is not hardcoded, but could be altered using Client View Range packet (
http://packets.polserver.com/index.php?op=showpacket&packet=0xC8) and thus it could be anything between 5 and 18 tiles.