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 Post subject: spawnnet 0.95b
PostPosted: Sun Jul 29, 2007 1:01 pm 
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Joined: Sat Jul 21, 2007 8:13 am
Posts: 16
this scripts set is being updated by firestorm


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 Post subject:
PostPosted: Sun Apr 13, 2008 8:04 am 
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Joined: Thu Jan 17, 2008 1:59 pm
Posts: 6
this is the set im posting as a more better and more fixed


Attachments:
File comment: this is spawnnet v0.95 and this is the one that uses npcinfo.inc
SpawnNet v0.95b.zip [37.23 KiB]
Downloaded 20 times
File comment: this is spawnnet v0.98 and this is the one that does not use npcinfo.inc
Spawnnet V9.8.rar [22.89 KiB]
Downloaded 25 times


Last edited by Firestorm on Sun May 04, 2008 4:49 am, edited 3 times in total.
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 Post subject:
PostPosted: Fri Apr 25, 2008 12:59 pm 
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Joined: Fri Apr 25, 2008 12:46 pm
Posts: 2
Yes I am having trouble with the spawner spawning guards. No matter the town I am in it spawns guards that are homed in jail and they all take off walking toward home. I noticed if it use the .createnpc townguard it gives me a diffent type of guard well different color cloak. The one i spawn with command has a home here spawn location and stays near it. I also noticed my jail full of guards. I have also noticed that if the npc dies and respawns it is set to the same area of the jail as guards where going. All the npc's do this besides the monsters. When I look at the Cprops on a npc created with the spawner they all are in the jail area for there home even if thats not where there where put till next spawn. But ones spawned with command have Cprops of area spawned in as home. Any way to fix this?


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 Post subject:
PostPosted: Sat Apr 26, 2008 1:45 pm 
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Joined: Sat Jul 21, 2007 8:13 am
Posts: 16
it could do with spawnnet being setup like that


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 Post subject:
PostPosted: Sat Apr 26, 2008 3:40 pm 
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Joined: Fri Apr 25, 2008 12:46 pm
Posts: 2
Is there anyway to make it spawn them as a home inside the spawn range of the spawner? If so could you please point me in the right direction i am new to the pol script thanks.


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 Post subject:
PostPosted: Sun Apr 27, 2008 1:45 am 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
You could set an anchor at the beginning of the guard script.
So everytime a guard is created and the script runs, one of the first things is to set this anchor on the coordinates where it stands.

http://docs.polserver.com/pol096/singlefunc.php?funcname=SetAnchor&xmlfile=npcem.xml


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