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Official Core: 097 2008-02-26
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spawnnet 0.95b

 
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Author Message
Elwen



Joined: 21 Jul 2007
Posts: 16

PostPosted: Sun Jul 29, 2007 5:01 pm    Post subject: spawnnet 0.95b Reply with quote

this scripts set is being updated by firestorm

Author Message
Firestorm



Joined: 17 Jan 2008
Posts: 5

PostPosted: Sun Apr 13, 2008 12:04 pm    Post subject: Reply with quote

this is the set im posting as a more better and more fixed


SpawnNet v0.95b.zip
 Description:
this is spawnnet v0.95 and this is the one that uses npcinfo.inc

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 Filename:  SpawnNet v0.95b.zip
 Filesize:  37.23 KB
 Downloaded:  14 Time(s)


Spawnnet V9.8.rar
 Description:
this is spawnnet v0.98 and this is the one that does not use npcinfo.inc

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 Filename:  Spawnnet V9.8.rar
 Filesize:  22.89 KB
 Downloaded:  17 Time(s)



Last edited by Firestorm on Sun May 04, 2008 8:49 am; edited 3 times in total

Author Message
vipre



Joined: 25 Apr 2008
Posts: 2

PostPosted: Fri Apr 25, 2008 4:59 pm    Post subject: Reply with quote

Yes I am having trouble with the spawner spawning guards. No matter the town I am in it spawns guards that are homed in jail and they all take off walking toward home. I noticed if it use the .createnpc townguard it gives me a diffent type of guard well different color cloak. The one i spawn with command has a home here spawn location and stays near it. I also noticed my jail full of guards. I have also noticed that if the npc dies and respawns it is set to the same area of the jail as guards where going. All the npc's do this besides the monsters. When I look at the Cprops on a npc created with the spawner they all are in the jail area for there home even if thats not where there where put till next spawn. But ones spawned with command have Cprops of area spawned in as home. Any way to fix this?

Author Message
Elwen



Joined: 21 Jul 2007
Posts: 16

PostPosted: Sat Apr 26, 2008 5:45 pm    Post subject: Reply with quote

it could do with spawnnet being setup like that

Author Message
vipre



Joined: 25 Apr 2008
Posts: 2

PostPosted: Sat Apr 26, 2008 7:40 pm    Post subject: Reply with quote

Is there anyway to make it spawn them as a home inside the spawn range of the spawner? If so could you please point me in the right direction i am new to the pol script thanks.

Author Message
Pierce



Joined: 02 Feb 2006
Posts: 259

PostPosted: Sun Apr 27, 2008 5:45 am    Post subject: Reply with quote

You could set an anchor at the beginning of the guard script.
So everytime a guard is created and the script runs, one of the first things is to set this anchor on the coordinates where it stands.

http://docs.polserver.com/pol096/singlefunc.php?funcname=SetAnchor&xmlfile=npcem.xml

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