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 Post subject: Topping off stacks of items.
PostPosted: Mon Jul 02, 2007 6:47 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1127
Location: Southern Central USA
Ya know it would really be neat if the internal core "add to stack" function would cap off a stack at 60,000 and create a new stack with the remaining amount when there is an overflow in adding items to a stack. I.E. adding 9 coins to a stack of 59,999 would make the 59k stack 60,000 and create a new stack of 8 coins.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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PostPosted: Mon Jul 02, 2007 9:47 pm 
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Joined: Sat Aug 05, 2006 11:43 am
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Couldn't you do that script side? Just asking.


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PostPosted: Tue Jul 03, 2007 12:16 am 
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Location: Southern Central USA
Yeah could do it in the oninsert script for containers but I am not sure about items on the floor of a house. But I think it'd be quicker if the core handled it.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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PostPosted: Tue Jul 03, 2007 7:31 am 
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Joined: Sat Aug 05, 2006 11:43 am
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Ah I see, now that I think of it that would be harder to do and it would be fater the other way around. I feel alot of bugs coming out of that somehow. Could one of the devs tell us how hard that acctually would be because I think that is more client side than anything.


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 Post subject:
PostPosted: Sun Apr 06, 2008 8:26 pm 
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Joined: Sun Feb 05, 2006 7:20 pm
Posts: 45
If anything, we might be able to make the stack being added to cap off at 60k, and then give you back the old stack minus whatever got added. That way the core isn't actually creating any new items. I'll add it to the list, though it'll be relatively low priority. :)


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