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Topping off stacks of items.

 
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Yukiko



Joined: 02 Feb 2006
Posts: 1081
Location: Southern Central USA

PostPosted: Mon Jul 02, 2007 10:47 pm    Post subject: Topping off stacks of items. Reply with quote

Ya know it would really be neat if the internal core "add to stack" function would cap off a stack at 60,000 and create a new stack with the remaining amount when there is an overflow in adding items to a stack. I.E. adding 9 coins to a stack of 59,999 would make the 59k stack 60,000 and create a new stack of 8 coins.

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Tue Jul 03, 2007 1:47 am    Post subject: Reply with quote

Couldn't you do that script side? Just asking.

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Yukiko



Joined: 02 Feb 2006
Posts: 1081
Location: Southern Central USA

PostPosted: Tue Jul 03, 2007 4:16 am    Post subject: Reply with quote

Yeah could do it in the oninsert script for containers but I am not sure about items on the floor of a house. But I think it'd be quicker if the core handled it.

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Tue Jul 03, 2007 11:31 am    Post subject: Reply with quote

Ah I see, now that I think of it that would be harder to do and it would be fater the other way around. I feel alot of bugs coming out of that somehow. Could one of the devs tell us how hard that acctually would be because I think that is more client side than anything.

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Madman
POL Developer


Joined: 05 Feb 2006
Posts: 30

PostPosted: Mon Apr 07, 2008 12:26 am    Post subject: Reply with quote

If anything, we might be able to make the stack being added to cap off at 60k, and then give you back the old stack minus whatever got added. That way the core isn't actually creating any new items. I'll add it to the list, though it'll be relatively low priority. Smile

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