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OldnGrey
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Post subject: item.hp -= 1; Posted: Sun Apr 06, 2008 11:01 am |
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Joined: Sat Feb 04, 2006 10:26 pm Posts: 533
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For some reason I am not able to decrement an item's hp using
item.hp -= 1;
item.hp := item.hp - 1;
does work as you'd expect.
Is there any problem with those operators when dealing with refs and not integers?
The distro combat hook has armour wear using item.hp -= 1;
So this may be a bug.
If anyone else can test this for me to confirm, it would be good.
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*Edwards
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Post subject: Posted: Sun Apr 06, 2008 1:01 pm |
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Joined: Sat Dec 29, 2007 3:19 am Posts: 91 Location: Montreal, Canada
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I did in my combat hook and it's not working. I shall reply here in few minutes with a reel test & confirmation.
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FantasiaShard.com
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*Edwards
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Post subject: Posted: Sun Apr 06, 2008 1:15 pm |
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Joined: Sat Dec 29, 2007 3:19 am Posts: 91 Location: Montreal, Canada
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Result:
Quote: For some reason I am not able to decrement an item's hp using item.hp -= 1;
item.hp := item.hp - 1; does work as you'd expect.
_________________
FantasiaShard.com
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ncrsn
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Post subject: Posted: Sun Apr 06, 2008 2:38 pm |
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Joined: Fri Feb 10, 2006 4:15 am Posts: 202
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AFAIK UObject member's values cannot be modified using -= += etc constructs. If I remember correctly, this is known bug, that is (too hard) to be fixed. Couldn't find the post stating so, thought.
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Pierce
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Post subject: Posted: Sun Apr 06, 2008 6:17 pm |
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Joined: Thu Feb 02, 2006 12:33 pm Posts: 264
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OldnGrey
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Post subject: Posted: Mon Apr 07, 2008 2:43 am |
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Joined: Sat Feb 04, 2006 10:26 pm Posts: 533
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Thanks guys.
That confirms there is a bug in the distro combat scripts.
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