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Official Core: 097 2008-02-26
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About new core fix

 
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VeNdOr



Joined: 07 Feb 2006
Posts: 52
Location: Rome, Italy

PostPosted: Sat Apr 01, 2006 10:43 am    Post subject: About new core fix Reply with quote

Changed: Regen after being damaged delay was changed from 10 seconds to 2 seconds.
Changed: Regen delay after changing warmode was changed from 5 seconds to 2 seconds.
Fixed: Attack Request will be automatically denied if Defender.serial == attacker.serial.

it would be better if these settings could be handled from servspecopt.cfg
and not hard-coded. In my shard i don't want to avoid the suicide of a player by core.

Thks Smile

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CWO



Joined: 04 Feb 2006
Posts: 699
Location: Chicago, IL USA

PostPosted: Sat Apr 01, 2006 5:27 pm    Post subject: Reply with quote

theres so many things you can do though like .suicide...

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VeNdOr



Joined: 07 Feb 2006
Posts: 52
Location: Rome, Italy

PostPosted: Sat Apr 01, 2006 5:39 pm    Post subject: Reply with quote

CWO wrote:
theres so many things you can do though like .suicide...


no, i want it in the attack core because it must even happen accidentally, not only, when players want it.

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CWO



Joined: 04 Feb 2006
Posts: 699
Location: Chicago, IL USA

PostPosted: Sat Apr 01, 2006 11:25 pm    Post subject: Reply with quote

unless you have some type of accident system where the target changes (which is where you can put the suicide anyway) it can basically only be done purposely. It happens by the combo of TargetNext AttackLast client macros.

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VeNdOr



Joined: 07 Feb 2006
Posts: 52
Location: Rome, Italy

PostPosted: Sun Apr 02, 2006 11:54 am    Post subject: Reply with quote

CWO wrote:
unless you have some type of accident system where the target changes (which is where you can put the suicide anyway) it can basically only be done purposely. It happens by the combo of TargetNext AttackLast client macros.


Exactly i want, that when a player use target next and target last, in combat can wrong and kill himself, accidentally.

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MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Wed Apr 05, 2006 10:01 am    Post subject: Reply with quote

I will see about making these all settable in one form or another, for the next core release. The flag SingleCombat is already added for the combat deal. It defaults to block it though.

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VeNdOr



Joined: 07 Feb 2006
Posts: 52
Location: Rome, Italy

PostPosted: Fri Apr 07, 2006 2:58 am    Post subject: Reply with quote

MuadDib wrote:
I will see about making these all settable in one form or another, for the next core release. The flag SingleCombat is already added for the combat deal. It defaults to block it though.


thks Very Happy

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