Joined: 07 Feb 2006 Posts: 52 Location: Rome, Italy
Posted: Sat Apr 01, 2006 10:43 am Post subject: About new core fix
Changed: Regen after being damaged delay was changed from 10 seconds to 2 seconds.
Changed: Regen delay after changing warmode was changed from 5 seconds to 2 seconds.
Fixed: Attack Request will be automatically denied if Defender.serial == attacker.serial.
it would be better if these settings could be handled from servspecopt.cfg
and not hard-coded. In my shard i don't want to avoid the suicide of a player by core.
Thks
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CWO
Joined: 04 Feb 2006 Posts: 699 Location: Chicago, IL USA
Posted: Sat Apr 01, 2006 5:27 pm Post subject:
theres so many things you can do though like .suicide...
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VeNdOr
Joined: 07 Feb 2006 Posts: 52 Location: Rome, Italy
Posted: Sat Apr 01, 2006 5:39 pm Post subject:
CWO wrote:
theres so many things you can do though like .suicide...
no, i want it in the attack core because it must even happen accidentally, not only, when players want it.
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CWO
Joined: 04 Feb 2006 Posts: 699 Location: Chicago, IL USA
Posted: Sat Apr 01, 2006 11:25 pm Post subject:
unless you have some type of accident system where the target changes (which is where you can put the suicide anyway) it can basically only be done purposely. It happens by the combo of TargetNext AttackLast client macros.
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VeNdOr
Joined: 07 Feb 2006 Posts: 52 Location: Rome, Italy
Posted: Sun Apr 02, 2006 11:54 am Post subject:
CWO wrote:
unless you have some type of accident system where the target changes (which is where you can put the suicide anyway) it can basically only be done purposely. It happens by the combo of TargetNext AttackLast client macros.
Exactly i want, that when a player use target next and target last, in combat can wrong and kill himself, accidentally.
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Wed Apr 05, 2006 10:01 am Post subject:
I will see about making these all settable in one form or another, for the next core release. The flag SingleCombat is already added for the combat deal. It defaults to block it though.
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VeNdOr
Joined: 07 Feb 2006 Posts: 52 Location: Rome, Italy
Posted: Fri Apr 07, 2006 2:58 am Post subject:
MuadDib wrote:
I will see about making these all settable in one form or another, for the next core release. The flag SingleCombat is already added for the combat deal. It defaults to block it though.