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 Post subject: PKG Against SpeedHack
PostPosted: Sat Mar 15, 2008 10:14 pm 
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Joined: Fri Dec 28, 2007 11:19 pm
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Location: Montreal, Canada
This is a small package against SpeedHack 3rd party. This has been sent to me by one of my players and I'm giving him the credits with his aknowlegment. Be aware of this it could be laggy with 1000 players online but using a good computer and a playerbase of 150 it shouldn't be a problem...

Your suggestions are appreciated.


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File comment: This will disconnect a player if "speed hack is detected".
antics.rar [8.94 KiB]
Downloaded 109 times


Last edited by *Edwards on Sun Mar 16, 2008 7:58 am, edited 1 time in total.
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 Post subject:
PostPosted: Sun Mar 16, 2008 3:51 am 
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Is it too much asked if the comments were translated into English?

That would make the scripts easier to understand.


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 Post subject:
PostPosted: Sun Mar 16, 2008 7:57 am 
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Location: Montreal, Canada
http://www.google.ca/language_tools?hl=fr


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PostPosted: Mon Mar 17, 2008 1:51 am 
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Does this check to make sure the player didn't teleport via spell/gate?


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PostPosted: Mon Mar 17, 2008 2:20 am 
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Hummmm, see next msg.


Last edited by *Edwards on Mon Mar 17, 2008 2:21 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Mar 17, 2008 2:21 am 
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I tested it on a live shard and I were disconnected using SpeedGear and I were able to teleport/recall without problems using normal client. It is functionnal. 8)

I just revised the code and there is a check.


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 Post subject: Re: PKG Against SpeedHack
PostPosted: Sun Sep 28, 2008 8:58 am 
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Joined: Mon Apr 02, 2007 1:13 pm
Posts: 33
There is bug while moving on boat


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 Post subject: Re: PKG Against SpeedHack
PostPosted: Sun Sep 28, 2008 9:03 am 
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Location: Montreal, Canada
Maybe it's time for pol to "simply" look at the move packets functions and fix it... A suggestion.

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 Post subject: Re: PKG Against SpeedHack
PostPosted: Sun Sep 28, 2008 9:09 am 
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Joined: Mon Apr 02, 2007 1:13 pm
Posts: 33
i sugest to use who.multi.tilerman


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