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*Edwards
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Post subject: PKG Against SpeedHack Posted: Sat Mar 15, 2008 10:14 pm |
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Joined: Fri Dec 28, 2007 11:19 pm Posts: 113 Location: Montreal, Canada
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This is a small package against SpeedHack 3rd party. This has been sent to me by one of my players and I'm giving him the credits with his aknowlegment. Be aware of this it could be laggy with 1000 players online but using a good computer and a playerbase of 150 it shouldn't be a problem...
Your suggestions are appreciated.
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File comment: This will disconnect a player if "speed hack is detected".
antics.rar [8.94 KiB]
Downloaded 109 times
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Last edited by *Edwards on Sun Mar 16, 2008 7:58 am, edited 1 time in total.
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ncrsn
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Post subject: Posted: Sun Mar 16, 2008 3:51 am |
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Joined: Fri Feb 10, 2006 12:15 am Posts: 225
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Is it too much asked if the comments were translated into English?
That would make the scripts easier to understand.
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*Edwards
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Post subject: Posted: Sun Mar 16, 2008 7:57 am |
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Joined: Fri Dec 28, 2007 11:19 pm Posts: 113 Location: Montreal, Canada
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MontuZ
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Post subject: Posted: Mon Mar 17, 2008 1:51 am |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 327 Location: Myrtle Beach, South Carolina
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Does this check to make sure the player didn't teleport via spell/gate?
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*Edwards
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Post subject: Posted: Mon Mar 17, 2008 2:20 am |
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Joined: Fri Dec 28, 2007 11:19 pm Posts: 113 Location: Montreal, Canada
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Hummmm, see next msg.
Last edited by *Edwards on Mon Mar 17, 2008 2:21 am, edited 1 time in total.
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*Edwards
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Post subject: Posted: Mon Mar 17, 2008 2:21 am |
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Joined: Fri Dec 28, 2007 11:19 pm Posts: 113 Location: Montreal, Canada
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I tested it on a live shard and I were disconnected using SpeedGear and I were able to teleport/recall without problems using normal client. It is functionnal.
I just revised the code and there is a check.
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Nightson
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Post subject: Re: PKG Against SpeedHack Posted: Sun Sep 28, 2008 8:58 am |
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Joined: Mon Apr 02, 2007 1:13 pm Posts: 33
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There is bug while moving on boat
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*Edwards
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Post subject: Re: PKG Against SpeedHack Posted: Sun Sep 28, 2008 9:03 am |
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Joined: Fri Dec 28, 2007 11:19 pm Posts: 113 Location: Montreal, Canada
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Maybe it's time for pol to "simply" look at the move packets functions and fix it... A suggestion.
_________________
FantasiaShard.com
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Nightson
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Post subject: Re: PKG Against SpeedHack Posted: Sun Sep 28, 2008 9:09 am |
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Joined: Mon Apr 02, 2007 1:13 pm Posts: 33
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i sugest to use who.multi.tilerman
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