View unanswered posts | View active topics
|
Page 1 of 1
|
[ 3 posts ] |
|
| Author |
Message |
|
ncrsn
|
Post subject: Option: DoNotCacheScripts 0/1 Posted: Tue Mar 11, 2008 4:24 am |
|
Joined: Fri Feb 10, 2006 4:15 am Posts: 202
|
|
Should this option exist, POL would not cache any processed script - or would check if the cached script is outdated (and reload if it is) before it is used.
Difference to the CacheInteractiveScripts option would be that even the non-interactive scripts started using Start_Script or Run_Script_To_Completion would be reloaded before use.
Because of the lack of this option, it is necessary to either add a Unload_Scripts(the_one_being_debugged) into scripts or spam unload-command every time before the testing.
I can live without this option, but with this, I'd have more time for that.
|
|
| Top |
|
 |
|
CWO
|
Post subject: Posted: Tue Mar 11, 2008 5:03 am |
|
Joined: Sat Feb 04, 2006 9:49 pm Posts: 732 Location: Chicago, IL USA
|
|
It does exist already.
CacheInteractiveScripts 0/1 in pol.cfg.
This will cause POL to read the every script off of your hard drive every time its run. This isn't recommended for active shards though because it will cause a lot of hard drive reading which might result in lag depending on the type of hard drive you have.
|
|
| Top |
|
 |
|
ncrsn
|
Post subject: Posted: Tue Mar 11, 2008 5:25 am |
|
Joined: Fri Feb 10, 2006 4:15 am Posts: 202
|
|
Yes, CacheInteractScripts exists, but it does not work that way.
You can test this writing a script A with content Start_Script(B);. B is script with Print("1");. Compile, run A. Modify B to print out "2". Recompile it. Rerun A. Console will print "1".
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|