On the documentation site, it says the ApplyRawDamage damage parameter is an integer from 0-255.
I don't think this is correct as I was able to apply the 3000 hits needed to kill a champ spawn with:
Quote:
ApplyRawDamage(npc, CInt(AP_GetVitalMaximumValue(npc, "Hits")));
where hits max is 3000.