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 Post subject: Starmina costs when player RUN
PostPosted: Wed Dec 19, 2007 11:12 am 
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Joined: Tue Feb 28, 2006 10:16 am
Posts: 10
Location: Brasil [Brazil] - State of Minas Gerais
Hi,

I make one shard inside clean Core, but I have one problem.
Haven't starmina cost when player RUN. What script or config that control this ? How I can resolve this ?

Thanks


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 Post subject:
PostPosted: Wed Dec 19, 2007 2:05 pm 
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Joined: Tue Mar 20, 2007 7:17 am
Posts: 101
Location: Poland
// movecost.cfg: used by core to calculate movement costs based on
// carrying capacity and weight carried



in servspecopt.cfg
#
# MovementUsesStamina - stamina cost per movement will be enforced, using
# weight and carrying capacity.
#
MovementUsesStamina=1


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 Post subject:
PostPosted: Thu Dec 20, 2007 8:30 am 
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Joined: Tue Feb 28, 2006 10:16 am
Posts: 10
Location: Brasil [Brazil] - State of Minas Gerais
Coltain,

It works now. Thanks in advanced


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