View unanswered posts | View active topics
|
Page 1 of 1
|
[ 3 posts ] |
|
| Author |
Message |
|
Romeu
|
Post subject: Starmina costs when player RUN Posted: Wed Dec 19, 2007 11:12 am |
|
Joined: Tue Feb 28, 2006 10:16 am Posts: 10 Location: Brasil [Brazil] - State of Minas Gerais
|
|
Hi,
I make one shard inside clean Core, but I have one problem.
Haven't starmina cost when player RUN. What script or config that control this ? How I can resolve this ?
Thanks
|
|
| Top |
|
 |
|
coltain
|
Post subject: Posted: Wed Dec 19, 2007 2:05 pm |
|
Joined: Tue Mar 20, 2007 7:17 am Posts: 101 Location: Poland
|
|
// movecost.cfg: used by core to calculate movement costs based on
// carrying capacity and weight carried
in servspecopt.cfg
#
# MovementUsesStamina - stamina cost per movement will be enforced, using
# weight and carrying capacity.
#
MovementUsesStamina=1
|
|
| Top |
|
 |
|
Romeu
|
Post subject: Posted: Thu Dec 20, 2007 8:30 am |
|
Joined: Tue Feb 28, 2006 10:16 am Posts: 10 Location: Brasil [Brazil] - State of Minas Gerais
|
|
Coltain,
It works now. Thanks in advanced
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|