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 Post subject: Cant walk into a room in a house
PostPosted: Tue Aug 01, 2006 5:57 am 
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Joined: Mon Jun 19, 2006 4:48 pm
Posts: 79
well on 095 all worked fine, but when i tryed to convert to pol 096, this happens:

in this house:
http://www.riklemmers.nl/neverlands/info_houses/10
you cant go into the small room where the stair is in the first flood - what could it be? and how do i fix it? thanks


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 Post subject:
PostPosted: Tue Aug 01, 2006 6:25 am 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 319
You will have to put the ladder 1z down (or was it up?) inside these multis.
Also possible is that some floor tile on the first floor is blocking you from walking upstairs. That's hard to see on this picture.


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 Post subject:
PostPosted: Tue Aug 01, 2006 7:51 am 
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Joined: Mon Jun 19, 2006 4:48 pm
Posts: 79
you cant walk in the WHOLE room, not just up the stairs - its like theres a wall there


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 Post subject:
PostPosted: Tue Aug 01, 2006 8:07 am 
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Joined: Mon Jun 19, 2006 4:48 pm
Posts: 79
Image
Image

i cant go past the red line


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 Post subject:
PostPosted: Tue Aug 01, 2006 10:22 am 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 319
I asume that this is a multi?
If so, do you have a .wsc file or something else like that of that single multi or can you give a link to the multi.mul/idx which contains that building? Then i test it on our shard.


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 Post subject:
PostPosted: Wed Aug 02, 2006 5:11 am 
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Joined: Mon Jun 19, 2006 4:48 pm
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http://www.ideazione.com/neverlands/dow ... nstall.exe

thanks a ton dude :)

thats the whole install pack btw, dont have a host so i can get only the multi.mul online :'(


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 Post subject:
PostPosted: Wed Aug 02, 2006 5:46 am 
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Joined: Mon Jun 19, 2006 4:48 pm
Posts: 79
or even better
http://www.freewebs.com/deividson/multi.idx
http://www.freewebs.com/deividson/multi.mul


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 Post subject:
PostPosted: Wed Aug 02, 2006 6:57 am 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
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On the first floor i can walk without problems.
On the ground floor i also can't walk into or in that room.
This is because there are a lot of invisible slate roofs (Objtype: 0x59f = 1439) filling the whole room :wink:


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