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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
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Posted: Wed Jul 05, 2006 10:20 pm Post subject: |
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You will also need the include file tileEffects.inc from Distro 96. Place it in your ...\scripts\include folder in 97 distro. If you cannot find it I will include it here :
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enum TILE_EFFECTS
// * general *
FX_SPLASH := 0x352d, //
FX_EXPLODE_1 := 0x36ca, //
FX_EXPLODE_2 := 0x36bd, //
FX_EXPLODE_3 := 0x36b0, //
FX_FIREBALL := 0x36d4, //
FX_MAGIC_ARROW := 0x36e4, //
FX_FIRE_BOLT := 0x36f4, // Firesnake. (pagan?)
FX_EXPLODE_BALL := 0x36fe, // Not used.
FX_FLAMESTRIKE := 0x3709, //
FX_SMOKE := 0x3728,
FX_TELE_VANISH := 0x372a, // Teleport vanish.
FX_SPELL_FAIL := 0x3735, //
FX_BLESS_EFFECT := 0x373a, //
FX_CURSE_EFFECT := 0x374a, //
FX_SPARK_EFFECT := 0x375a, //
FX_HEAL_EFFECT := 0x376a, //
FX_MARK_EFFECT := 0x3779,
FX_BLUEMOONSTART := 0x3789, // Deathvortex?
FX_ENERGY_BOLT := 0x379f, //
FX_BLADES_EMERGE := 0x37a0, // Not used.
FX_GLOW := 0x37b9, // Not used.
FX_GLOW_SPIKE := 0x37c3, // Not used.
FX_DEATH_FUNNEL := 0x37cc, //
FX_BLADES := 0x37eb, //
FX_STATIC := 0x3818, // Not used. (pink static)
FX_POISON_F_EW := 0x3914, // Poison field.
FX_POISON_F_NS := 0x3920, // Poison field.
FX_ENERGY_F_EW := 0x3947, // Energy field.
FX_ENERGY_F_NS := 0x3956, // Energy field.
FX_PARA_F_EW := 0x3967, // Paralyze field.
FX_PARA_F_NS := 0x3979, // Paralyze field.
FX_FIRE_F_EW := 0x398c, // Fire field.
FX_FIRE_F_NS := 0x3996, // Fire field.
FX_POISON_GAS := 0x113a
endenum
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