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 Post subject: Others can't connect to my local server
PostPosted: Wed Jun 14, 2006 9:23 am 
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Joined: Thu Feb 02, 2006 7:29 am
Posts: 90
Location: Livorno, Italy
i have a local pol server and i can connect to it with a 4.0.0b client

i set encription to "none" and the firewall does not block connections

Problems comes when my friend try to connect (same client) to me, i see "client connected..." but he cant' connect ("client disconnected")

He gets an error: "Client can not attach to the game server. it must have been taken down."

please help... :(

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Gnafu
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 Post subject:
PostPosted: Wed Jun 14, 2006 9:28 am 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
servers.cfg
Code:
GameServer
{
    Name     (string name of server)
    IP       (string ip address, or --ip-- or --lan--, see below)
    Port     (int TCP port number)
    [IPMatch (IPaddrr)/(netmask)]...
    [AcctMatch (str acctname]...
}


Set up another, for users OUTSIDE your lan to read it. It will have to use your internet IP (not lan ip, not localhost, not router ip). That is the one outside users will use to connect. Be sure to name it something like "UO Server", and the one for YOU, name like "Local Host" or "Lan", whichever is appropriate.

You could also set the AcctMatch entry for YOUR login server (not the one for internet ip), to match accordingly. Such as 127.0.0.1 if connecting from same pc, or your lan ip for your pc if connected from a different pc on the network.

Hope this helps.

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 Post subject:
PostPosted: Wed Jun 14, 2006 9:41 am 
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Joined: Thu Feb 02, 2006 7:29 am
Posts: 90
Location: Livorno, Italy
sorry, i solved editing the servers.cfg

i had 127.0.0.1 instead of --ip-- in the server spec..

bye bye :D

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Gnafu
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 Post subject:
PostPosted: Wed Jun 14, 2006 9:42 am 
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Joined: Thu Feb 02, 2006 7:29 am
Posts: 90
Location: Livorno, Italy
wow

syncro-post... :P

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