Skill and stat caps are handled by attributeCore.src in functions CheckStatCap and CheckSkillCap. If you're using the 095 distro check out CheckSkillCap, it should be near the top.
Code:
if(GetAttributeBaseValue(who, attributeid) > 1000)
SetAttributeBaseValue(who, attributeid, 1000);
endif
That code right there checks if the skill is greater than 1000 tenths (or 100.0) and if it is, it sets it down to 100.0. Try changing that code, recompiling and perhaps restarting your server.