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SFX with spellscripts

 
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*Edwards



Joined: 29 Dec 2007
Posts: 85
Location: Montreal, Canada

PostPosted: Wed Jan 16, 2008 6:53 pm    Post subject: SFX with spellscripts Reply with quote

I noticed something strange today when I was testing the spellbook.
I would ask help here because I might be wrong somewhere...

I created a Lizardman for my test and started to verify the sfx and gfx of each spells. When I hit the target, a male sound is applied to the npc and not the DamagedSound found in npcdesc. I havn't found any definitions talking about it in combat/damage/magery pkg. Does the core handle it and if not where could I change this process as DamagedSound is applied on success when hit.





... haaa, those french canadians ... Wink

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 355
Location: San Diego, California

PostPosted: Wed May 21, 2008 9:13 pm    Post subject: Reply with quote

Just checked - it is in the core.

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