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 Post subject: POL096-2006-06-02 RC3 Vestal Virgin - Crash Dumps
PostPosted: Fri Jun 09, 2006 7:26 am 
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Joined: Mon Apr 03, 2006 10:38 am
Posts: 5
The 1st and 2nd are diferent scripts but the same code.
The last one is weird... as the script doesnt have that PC.

Saved dump file to 'POL096-2006-06-02 RC3 Vestal Virgin-20060608225150-0.dmp'
Last Script: pkg/Combat/magery/fstrike.ecl PC: 918

fstrike.lst

ApplyRawDamage(defender, amountdamage);
915: local #1
916: local #0
917: Func(2,23): ApplyRawDamage
918: #
919: 0L
920: return

Saved dump file to 'POL096-2006-06-02 RC3 Vestal Virgin-20060608102126-0.dmp'
Last Script: pkg/Combat/magery/lightning.ecl PC: 914

lightning.lst

912: local #0
913: Func(2,23): ApplyRawDamage
914: #
915: 0L
916: return

Saved dump file to 'POL096-2006-06-02 RC3 Vestal Virgin-20060608163012-0.dmp'
Last Script: pkg/Combat/combat/unequiptest.ecl PC: 918

unequiptest.lst (full)

C:\POL\Pkg\Combat\combat\unequiptest.src, Line 2
program unequiparmor(chr, item)
use uo;
0: get arg 'chr'
1: get arg 'item'
if (GetObjProperty(item, "Unequipable"))
2: local #1
3: "Unequipable"
4: Func(2,0): GetObjProperty
5: if false goto 8
return 0;
6: 0L
7: progend
return 1;
8: 1L
9: progend
10: leave block(2)
11: progend


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 Post subject:
PostPosted: Fri Sep 01, 2006 8:07 pm 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Do you know if these crashes (more importantly the first two), was caused by a player casting, or an npc casting?

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POL Developer - The Penguin Scripter


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 Post subject:
PostPosted: Mon Sep 18, 2006 3:52 am 
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Joined: Mon Apr 03, 2006 10:38 am
Posts: 5
Sry for the delay...

Yes the first two were caused by casting.


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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

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