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ncrsn
Joined: 10 Feb 2006 Posts: 189
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Posted: Sun Aug 03, 2008 6:02 am Post subject: |
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According to my test results, client requires two stamina points to allow running. Less than that, it forces character to walk, even if "always run" option is checked.
Because this is a client side problem, I think its easiest to overcome by modifying server, using stathook, to always show at least 2 stamina points. So, even if character really has only one point left, client thinks there are two and allows running. I don't think this would be even all that confusing to players, when zero is still zero, stamina amount in status bar just skips from 2 to 0, over 1.
That's the method I'd try first, though I haven't yet. If you do, please tell if it worked. |
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ncrsn
Joined: 10 Feb 2006 Posts: 189
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Posted: Sun Aug 03, 2008 4:17 pm Post subject: |
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If by haxing you did mean modifying the game exe, I dare to suggest yet another method: art editing. In status bar, there are three different X/Y slots, is it impossible for you to change the second one to another, say, life or whatever, which probably is nearly always 2 or more, and display the item count in another slot? Art editing would only be needed to change the icons to more describing ones, which wouldn't be all that hard to do.
Of course, I'm not familiar at all of your "shard" (I am understood it's to be more like a new game), so what I suggested could be just undoable - after all, you know your settings better.
Sorry, but right now I cannot think of any better ways. |
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Luth POL Developer
Joined: 30 Jan 2006 Posts: 47
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Posted: Mon Aug 04, 2008 1:32 am Post subject: |
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I have been editing the art. Right now, my 2nd column, which used to be:
HP / Max HP
Stam / Max Stam
Mana / Max Mana
is now:
HP / Max HP
Item Count / Max Capacity
Ability Points / Max AP
Now, I thought about as you suggested, switching perhaps the HP and IC. However, the fact that IC is 0/# (whenever the player is carrying nothing) would cause the character to die, since the client still thinks that number is HP. So moving HP is out of the question. I thought about switching IC and AP (mana), but forcing the character to walk when he's low on AP (happens every single day) is no solution at all. :-/ Any other ideas?
*edit*
Yes, this is a completely new game, unrelated to UO entirely. Forgot to mention that, didn't I. |
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