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InactivityDisconnectTimeout

 
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CWO



Joined: 04 Feb 2006
Posts: 691
Location: Chicago, IL USA

PostPosted: Wed Aug 22, 2007 10:53 pm    Post subject: InactivityDisconnectTimeout Reply with quote

Of course its changeable in POL.cfg but I want to suggest possibly being able to just reset this timer within a script. The reason is that some scripts run long and repetitively on our server (like sand and clay mining runs forever until they move) and players have to set up a separate useless macro just to avoid disconnection. It seems like an easy thing to add at least from the scriptwriter's standpoint to just be able to reset it as if they did some type of action that would normally reset it. Not sure exactly how internal or critical it is in the core.

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