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corpse/methods

 
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OldnGrey



Joined: 04 Feb 2006
Posts: 529

PostPosted: Wed Feb 14, 2007 8:45 am    Post subject: corpse/methods Reply with quote

Austin,
Seems that the MakeRemains exported function is prone to this console error:

Script pkg/items/containers/corpse/methods.ecl exceeded maximum call depth
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OldnGrey



Joined: 04 Feb 2006
Posts: 529

PostPosted: Fri Mar 09, 2007 7:17 pm    Post subject: Reply with quote

This is still occuring on a regular basis in the distro code.

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CWO



Joined: 04 Feb 2006
Posts: 713
Location: Chicago, IL USA

PostPosted: Fri Mar 09, 2007 11:01 pm    Post subject: Reply with quote

ooo bad Austin Razz a function calling itself... Should find a way to make that a loop.

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Austin
POL Developer


Joined: 30 Jan 2006
Posts: 356
Location: San Diego, California

PostPosted: Sat Mar 10, 2007 12:27 am    Post subject: Reply with quote

Tekproxy is head nigga' incharge of the distro right now...
Tekproxy, get fixin' ! Razz


Last edited by Austin on Wed Jul 18, 2007 8:52 am; edited 1 time in total

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MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Sat Mar 10, 2007 3:04 am    Post subject: Reply with quote

I know the feeling bro. I have been promoted to trainer for my tech dept, and they asked me today to turn in my resume for a lead supervisor position over techs on the floor. Keeps getting deeper and deeper. I am also on the team designing our new training system. Half the work is done at home just to keep me from working 16 hour days Sad

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tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Mon Mar 12, 2007 3:42 pm    Post subject: Reply with quote

Congratulations to the both of you! Work, life, money, etc... Come way before MMOs Wink. I wasn't sure if I should be poking around yet but now it seems I have the green light.

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OldnGrey



Joined: 04 Feb 2006
Posts: 529

PostPosted: Fri May 04, 2007 9:46 pm    Post subject: Reply with quote

Actually, I would recommend in this instance that the MakeRemains method be moved to the corpseControl script as a normal function. It will avoid the max call depth issue.

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