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OldnGrey
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Post subject: Character height Posted: Sat Feb 24, 2007 3:25 am |
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Joined: Sat Feb 04, 2006 6:26 pm Posts: 545
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I have been having a few problems with ListItemsNearLocation and all the other lists too.
My .destroyradius command would only destroy a few items in the radius.
I was using my own height rather than the ground height but it still made me aware that a Z just 2 different from me wasn't being listed.
When I use the LIST_IGNORE_Z parameter, it works fine.
However, I had been noticing a few other listxxxx functions not picking up everything if they have different Z's. My guards walk past ents with no concern.
The range of accepted Z does not seem to be working very well. Anyone else find this?
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