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 Post subject: spells.cfg file error
PostPosted: Mon Dec 04, 2006 10:15 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1122
Location: Southern Central USA
The spell Magic Arrow has the incorrect reagent list of BlackPearl and Nightshade. The only reagent required for Magic Arrow is Sulphurous Ash.

This data is according to the client side spellbook.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


Last edited by Yukiko on Mon Dec 04, 2006 10:23 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Dec 04, 2006 10:22 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1122
Location: Southern Central USA
Magic Untrap has an error as well. Reagents should be BloodMoss and SulphurousAsh

Fireball should only be BlackPearl.

Unlock should be BloodMoss and SulphurousAsh

Lightning should only be MandrakeRoot and SulphurousAsh

Explosion should be BloodMoss and MandrakeRoot.

Summon Water Elemental is missing the BloodMoss reagent in the reagent list.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Dec 05, 2006 1:19 am 
I had changed my shard a while ago to match what the spellbook was displaying, so I'd noticed this before. Did those spells used to have different reagents on OSI or something? I assume that the original distro would have been modeled after what OSI's reagents were, so I guess it must have changed at some point.

Stinks that there's no way to alter it in the client, but it's probably just as well to mod it in the distro and be done with it, as I did my own shard.


Just random rambling... don't mind me! :?


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 Post subject:
PostPosted: Tue Dec 05, 2006 2:45 am 
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Joined: Wed Jan 25, 2006 2:30 am
Posts: 405
Location: San Diego, California
Tekproxy is incharge of all the spells package stuff..
I think spells.cfg was modeled after stratics.com data.

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-Austin


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 Post subject:
PostPosted: Tue Dec 05, 2006 3:01 am 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1122
Location: Southern Central USA
No problem but I was playing earlier and was kind of annoyed at this. Not necessarily at the dev team but that the spellbook didn't match what my scripts wanted for reagents. So for my sake I changed the spells.cfg to prevent players from complaining. I was irritated that I thought I had the right regs so I figured my players would be as well. I thought this might be an error so I posted it.

Maybe OSI needs to update the client spellbook then everything would have matched.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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