qrak wrote:
NoCombat 1 should check for applyrawdamage because if player casts mass spell eg. earthquake all players around take damage from that spell.
All it was designed to do, was make it so you can't engage someone in combat. These regions however, have enter and leave scripts available and you could use those to mark the victim (custom property) as unable to be damaged by those functions and check it in the scripts that use the function.