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SE and ML beasts

 
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Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Nov 07, 2006 2:49 am    Post subject: SE and ML beasts Reply with quote

ANyone know how to extract the graphic number for the SE and ML monsters from Inside UO? The Model Number doesn't do it. I tried using Maud Dib's guide for AOS and LBR to derive a graphic nu7mber but the formula I came up with doesn't work.

Any help would be appreciated.

Author Message
CWO



Joined: 04 Feb 2006
Posts: 691
Location: Chicago, IL USA

PostPosted: Tue Nov 07, 2006 5:38 am    Post subject: Reply with quote

try looking around the file mobjtypes.txt in your UO path. Not quite certain but this could answer your question...

Code:

# SE Creatures      
242   MONSTER   0
247   MONSTER   0
240   MONSTER   0
252   MONSTER   0
241   MONSTER   0
244   MONSTER   0
255   MONSTER   0
253   MONSTER   0
245   MONSTER   0
250   MONSTER   0
251   MONSTER   0
249   MONSTER   0
254   ANIMAL   0
243   ANIMAL   4000
246   ANIMAL   0
248   ANIMAL   0
196   MONSTER   0
199   MONSTER   0
169   ANIMAL   4000

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Nov 07, 2006 6:19 am    Post subject: Reply with quote

That's certainly the file I need to look in.

Thanks!!!

Note to the keeper of POL modification docs: Add the above info to the documentation.

Author Message
qrak



Joined: 05 Feb 2006
Posts: 160
Location: Poland

PostPosted: Tue Nov 07, 2006 10:20 am    Post subject: Reply with quote

look inside Bodyconv.def as well.

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