PenUltima Online

It is currently Thu Sep 04, 2008 9:29 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Stackable items "feature"
PostPosted: Sat Feb 11, 2006 10:52 am 
From: grouped-core-changes095.txt
Changed: renaming a stackable item a specific name will now prepend the amount to the single-click description.
i.e. rename 2 items 'sucky item', then stack will produce a desc of '2 sucky items'.

Is there any way to turn this off?
I've been using POL94 for over 3 years. Recently, I have decided to switch to POL95 and found it impossible because of the above-mentioned change.

A simple example of how it works:
There is a stack of 10 apples. A player eats one apple. The script uses SubtractAmount(apples, 1) function. Now, there are 9 apples. The new core feature renames "10 apples" to "9 10 appless". Now, the player eats another apple... and the stack is renamed to "8 9 10 applesss". After eating 5 apples, the player has a stack of 5 apples named "5 6 7 8 9 10 applessssss".

It happens with all stackable items and is really annoying.
As far as I'm concerned, this is a bug, not a feature.
Do you possibly know of any solution to this problem?

Regards
Nuuf


Top
  
 
 Post subject:
PostPosted: Sat Feb 11, 2006 1:44 pm 
Offline
User avatar

Joined: Thu Feb 09, 2006 11:48 pm
Posts: 35
Location: Finland
My guess is that your eating script is renaming the food also, in addition to the core. Try removing all renaming in your eat script.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 12, 2006 12:36 am 
It is not renaming the food.
The same thing happens with ingots used for blacksmithy, which also does not rename them. The only thing it does with ingots is SubtractAmount.


Top
  
 
 Post subject:
PostPosted: Tue Feb 21, 2006 4:55 pm 
Offline
POL Developer
User avatar

Joined: Sun Feb 05, 2006 7:20 pm
Posts: 45
Can anyone else confirm this problem? If it's a bug with SubtractAmount then we need to fix it, if not... well, then it'll depend on what it is. ;)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 21, 2006 7:02 pm 
Offline

Joined: Sat Feb 04, 2006 5:15 pm
Posts: 25
Its been working perfectly fine for me running pol096.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 22, 2006 7:52 pm 
Offline

Joined: Tue Feb 07, 2006 3:32 pm
Posts: 97
Location: Pittsburgh, Pennsylvania
I've never had an issue with it using 95 or 96.

_________________
Image
Image <-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 23, 2006 5:35 am 
Offline
Distro Developer
User avatar

Joined: Fri Feb 10, 2006 8:08 am
Posts: 313
Location: Myrtle Beach, South Carolina
Never had it this problem either using 95.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 23, 2006 11:39 am 
Offline
User avatar

Joined: Sat Feb 04, 2006 8:17 am
Posts: 137
Location: Illinois, USA
I have not had this problem either with 95. It almost sounds like the script set you are using is causing this somplace when you add an item to the stack.

Do you get the same non-sense when you try to add to the stack? How is that naming taking place?

That is where you should start looking for the renaming issue you are talking about.

_________________
2nd place is the 1st loser.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: coltain and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Style based on FI Subice by phpBBservice.nl