View unanswered posts | View active topics
|
Page 1 of 1
|
[ 3 posts ] |
|
| Author |
Message |
|
mijimoe
|
Post subject: having problems with corpses providing items when cut... Posted: Fri Feb 17, 2006 7:45 pm |
|
Joined: Fri Feb 17, 2006 7:31 pm Posts: 22 Location: Saint Paul, MN
|
|
Recently I noticed that when an animals corpse is cut (with a knife for instance) the blood will appear but on the body but there will be no items to retrieve. I have looked at the corpse.cfg file and it seems to be in order but again nothing seems to work. Are there any other places in the code that I should be looking to ensure that this is working? I will include a piece of what is in the corpses.cfg file to ensure that it is in the proper format:
corpse 0x06
{
# name bird
item1 0x9b9
amount1 1
item2 feather
amount2 20
}
corpse 0xcd
{
# name rabbit
item1 0x9f1
amount1 2
item2 0x1078
amount2 1
}
Any help would be greatly appreciated.
Thanks!
|
|
| Top |
|
 |
|
MuadDib
|
Post subject: Posted: Fri Feb 17, 2006 9:25 pm |
|
 |
| POL Developer |
 |
Joined: Sun Feb 12, 2006 9:50 pm Posts: 843 Location: Bowling Green, KY
|
|
If you are using the newer (095+) distro scripts, the corpse stuff for when carved was moved to the npctemplate file within the npc's actual template. Check that for making your changes mate.
|
|
| Top |
|
 |
|
mijimoe
|
Post subject: Posted: Sat Feb 18, 2006 12:31 pm |
|
Joined: Fri Feb 17, 2006 7:31 pm Posts: 22 Location: Saint Paul, MN
|
|
You sir are great!...I made those changes that you said to the npcdesc.cfg as well as the cooresponding nlootgroup.cfg and it works awesome now.
Thanks a bunch!
Mijimoe
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|