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 Post subject: patching new npc's to 2.x.x mul's?
PostPosted: Sun Aug 13, 2006 3:41 am 
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Joined: Fri Feb 03, 2006 6:32 am
Posts: 104
Location: Austria
just being curious,... seeing all the various posts on new npc's, I've been wondering if anyone's tried to extract them and patch them into a 2.0.0 mul file?
I've been considering it, just didn't find the time as of yet (other priorities). But if you've made experiences with it, I'd sure be interested.

I've been wondering if there speaks anything against it - after all if would solve all the compatibility stuff and work even for those that have 2.x.x only.....

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