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Renthar
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Post subject: Looking for a server to join Posted: Sun Jun 25, 2006 5:40 pm |
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I know is this for development, and there are lists of Ultima Online shards, but I can't find any good POL shards that I want to play on. I was wondering if anybody was developing a PvP/PvM POL server and would be opened shortly. If it's a shard with loads of those fancy bright neon colors, i'm not interested, i'm just looking for a simple shard, that's fun and has balanced PvP. If you are in the process of making a shard that you think fits my description, or know of one, please reply in this thread.
Thank You 
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Marilla
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Post subject: Posted: Mon Jun 26, 2006 1:01 am |
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I kinda liked the fact that there was no 'Advertisements Board' here anymore... which is why I, ages ago, had removed my post from the one before, and removed all links pointing to my shard from my profile.
Errr... that said, why not try some 'Top UO Site' List or something? Search for 'free uo shard' on Google, for instance. Or, I'm sure you'll get plenty of links in response to this post too, anyway...
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Flea
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Post subject: Posted: Mon Jun 26, 2006 5:27 am |
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Joined: Tue Feb 14, 2006 10:59 am Posts: 11
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Matrix
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Post subject: Posted: Wed Jun 28, 2006 11:13 am |
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Joined: Fri Feb 03, 2006 9:13 am Posts: 32 Location: Canada, Quebec
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_________________
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DeiviD
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Post subject: Posted: Thu Aug 10, 2006 8:28 am |
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Joined: Mon Jun 19, 2006 4:48 pm Posts: 79
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Matrix:
Quote: http://www.zhadvanced.com/en/home/» 09/08/06 Shard updates --- Nagash anyways, there were a ton of changes and implementations, most notibly the snooping and stealing script, this was written from scratch by me and took a ton of packet hooking and packet modification to work, since no other POL shard has snooping/stealing this package will need the most attention from the players and your feedback is crucial,
Neverlands has stealing/snooping working for almost 2 years now...
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Firedancer
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Post subject: Posted: Fri Aug 11, 2006 5:14 am |
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Joined: Fri Feb 03, 2006 6:32 am Posts: 104 Location: Austria
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DeiviD wrote: Matrix: Quote: http://www.zhadvanced.com/en/home/» 09/08/06 Shard updates --- Nagash anyways, there were a ton of changes and implementations, most notibly the snooping and stealing script, this was written from scratch by me and took a ton of packet hooking and packet modification to work, since no other POL shard has snooping/stealing this package will need the most attention from the players and your feedback is crucial, Neverlands has stealing/snooping working for almost 2 years now...
Are you kidding me??
What the heck is so special on stealing? *scratches head*
SendViewContainer( who, victim.backbag);
...and then add an onremove script to backbags.... with whatever skillchecks or conditions you need, not much work really. So why packet mods? what's the catch? Packetmods sounds like an overkill to me.
_________________ [url=www.etheria.org]
Etheria - Roleplaying Realism
[/url]
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DeiviD
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Post subject: Posted: Fri Aug 11, 2006 7:12 am |
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Joined: Mon Jun 19, 2006 4:48 pm Posts: 79
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lol firedancer
talking about overkill?
http://www.zhadvanced.com/messageboard/ ... .php?t=305
Quote: 2 Major Bug Fixed. The first bug was lagging the whole shard on the death of a poisoned mobile.
The second bug was not dismounting the mount on death and was creating a ship on the player's corpse. thats like double overkilling 
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DeiviD
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Post subject: Posted: Fri Aug 11, 2006 7:15 am |
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Joined: Mon Jun 19, 2006 4:48 pm Posts: 79
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or even that:
Quote: I added a function that emu. the stats messages that you receive when one of your stats changes. The Strings look like: <PlayerName>'s <Attribute> has changed by <Amount>. I removed the second part: It is now <AttributeTotal>. to avoid the caster to discover the targer's base attribute on curses. Fixed Agility as well. All theses little fixes make us Advancec! Have fun dear players.
tripple 
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Firedancer
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Post subject: Posted: Fri Aug 11, 2006 8:44 am |
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Joined: Fri Feb 03, 2006 6:32 am Posts: 104 Location: Austria
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Quote: 2 Major Bug Fixed. The first bug was lagging the whole shard on the death of a poisoned mobile.
The second bug was not dismounting the mount on death and was creating a ship on the player's corpse.
*lol*
now that must have been a thing to see haha! "I need a ship... hmm, let's go kill someone..." 
_________________ [url=www.etheria.org]
Etheria - Roleplaying Realism
[/url]
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