Jumping on top of a table? 096.4b (probably on all versions)
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CWO
Joined: 04 Feb 2006 Posts: 691 Location: Chicago, IL USA
Posted: Mon Jan 01, 2007 8:26 am Post subject: Jumping on top of a table? 096.4b (probably on all versions)
OK this probably extends more from the client than the server but the server seems to allow it. Basically the problem is if someone lays down a table, the server and client block movement. Lay an alchemical symbol or piece of carpet on top of it, and suddenly you can jump on top of it just by walking on it... It doesn't appear this way to you on your client but to POL and everyone around you, you are on top of it. I just thought this was behavior was a bit weird and might need checking into.
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Mon Jan 01, 2007 10:53 am Post subject:
Fixed some overlooked character height checks, but didn't affect it in the testing........
So, will have to look a little deeper. Give us some time, I've found where it's allowing it, but will take some time narrowing down for the fix.
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Sat Jan 06, 2007 2:09 pm Post subject:
What setting do you have for your realm's memory handling in the Realm.cfg for them? Is is set to use memory to load the map files, or is it set to read from file?
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CWO
Joined: 04 Feb 2006 Posts: 691 Location: Chicago, IL USA
Posted: Sat Jan 06, 2007 10:57 pm Post subject:
on this realm, memory. (on others file since we dont use them)
The graphics for the items used:
Tables: Large counter 2879 and Writing table 2889
Tiles: Marble floor 1298 and Alchemical Symbol 6173
if either the table or the tile are locked down, you cant walk on it, same with both being locked down. But if both are movable, you can walk on it freely. To you, it seems you're still at z=0 and a table and tile going through you. To others and to POL, you're at z=6 standing on top of the tile. This works both mounted and dismounted. This also works with the tile heights being 0 and 1 (0 is default). But if the tile's height is 2, it starts blocking movement.