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 Post subject: 2006-10-18 POL 097 Win32, Linux and FreeBSD beta - Coregina
PostPosted: Thu Oct 19, 2006 6:17 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Code:
10-17 Austin
     Fixed : array += array will work properly now by merging the arrays.
             array += xxx will place 'xxx' at the ending index of the array.
     Fixed : gotten items (items on a client's cursor) will save in items.txt
             at the position it is currently being carried at.
             
09-28 Austin
     Added : account.AddCharacter(index)
             * If Index is 0 (.AddCharacter(0)), it will find the next available slot on the account.
               (Otherwise pass 1-5)
             Will create a naked, uncolored, male character named "new character" at 1, 1, 1 on Britannia.
             Character setup will need to be done in the script that creates it.
             Does not start "scripts/misc/oncreate.ecl"

09-27 Austin
     Added : File::FileExists( filename ) - returns 1 if a file exists, 0 if not.
       
09-26 Austin
     Fixed : Bug in repsys hook where highlight and name color params were backwards for player-player.
     Fixed : move_offline_mobiles method for boats.
       
09-23 Shinigami
       Changed : Profiling counter Script_Cycle and Sleep_Cycle uses 64bit now

09-20 Austin
       Changed: polsys::Realms() to polsys::Realms(realm:="")
                 If a realm name is passed, it will provide a struct for that specific realm,
                 otherwise will work as it did before.
                 
09-17 MuadDib
        Added: NPC::SayUC(). Same thing as Say(), cept unicode formatted.
      Changed: NPC::Say() and SayUC() now check distances for different text types.
         Note: DoEvent for SayUC() is currently disabled.
         
09-17 Shinigami
        Changed : uo::SendEvent() and Script.sendevent() will return error
                  "Event queue is full, discarding event"

09-16 Shinigami
        Added : some Packet functions, same as original one, but with flipping Byte Order
                Packet.GetUnicodeStringFlipped(offset, length)
                Packet.SetUnicodeStringFlipped(offset, unicode character array, nullterminate)

and core-changes from Pol096.4:

Code:
10-07 Shinigami
        Added : FreeBSD support

10-07 MuadDib
       Changed: Memory handling for FindPath().
       Changed: Core Decay now checks if item is in use. Also affects Gotten Items
                that are check for decay by the core while it's being picked up.
        Fixed : Bug that would keep an item marked in use if drop item failed.
        Fixed : Crash involving UO::DestroyItem being called on an item being held
                by a player. Now returns an error same as if item is in use and not
                reserved to that character.
         Note : ALWAYS remember, to keep bugs happening in your scripts that involve
                players picking up/moving items to keep them from being removed from
                containers or ground by scripts, or from being destroyed, ALWAYS use
                ReserveItem() to lock that item. If an item is reserved, you cannot
                pick it up, etc.
       
09-16 Shinigami
        Fixed : Memory Overwrite Bug in Unicode code (e.g. packet.SetUnicodeString())

Win download : http://releases.polserver.com/win32/beta
Linux download : http://releases.polserver.com/linux/beta
FreeBSD download : http://releases.polserver.com/freebsd/beta

feel free to test it...


Last edited by Shinigami on Sun Oct 29, 2006 2:16 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Oct 25, 2006 10:57 pm 
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POL Developer
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Joined: Wed Jan 25, 2006 2:30 am
Posts: 419
Location: San Diego, California
Until Shinigami returns to do more official releases (especially since he does Linux and FreeBSD builds), there is a new core available for windows users at
http://releases.polserver.com/Windows/097/

Fixes the SubractAmount() and DestroyItem() bug that occured.
Fixes array initialization.
The path to the realm data folder is configurable.

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-Austin


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 Post subject:
PostPosted: Thu Oct 26, 2006 9:21 am 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Expect Release Candidates very soon for 097 also. We plan on wrapping up 097 and finalizing 096 totally and for good, at the same time.

_________________
POL Developer - The Penguin Scripter


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