| Author |
Message |
Poi
Joined: 14 Apr 2006 Posts: 240
|
Posted: Fri Dec 29, 2006 6:11 pm Post subject: [Not Solved]Connection Problemo |
|
|
I'm sure this has been posted 100 times, but when i searched i didn't find anything helpful so ill post it, don't get mad!
Anyway, the players can login and select a character, but then it stays at "Entering Britainia" I know you guys will all say this its because of my server.cfg, and i think it is too, but i have double, triple, and checked again but its all correct, and the only weird thing is, i can login just fine, and when they try to login and this happens, i can see them in game. I'm sure this is a simple fix so thanks for your time!
Last edited by Poi on Mon Jan 01, 2007 1:36 pm; edited 1 time in total |
|
 |
|
|
 |
 |
|
 |
 |
|
 |
 |
| Author |
Message |
Marilla
Joined: 02 Feb 2006 Posts: 329
|
Posted: Sat Dec 30, 2006 7:44 pm Post subject: |
|
|
Yup, Poi; if they have an older client version, this can be a big problem when there are lots of items in an area. Older than 095 and older then 3.0.0 (guessing there on the client) don't handle "Queued Data Mode" the same way, so it gets ugly.
You already have a modern POL (095+) - a modern client would also help with this, if that's possible. On our 'building' shard, it used to be a regular occurrence that people would get 'black holed' and lock up, and often need to be moved while offline to fix it. Once we upgraded our POL and client both, we've had essentially not a single 'black hole' incident at all, even in the midst of entire large cities still 'thawed'.
One thing I did on our game way back (and which still exists, though it's almost never used anymore), is made a WWW page (which is actually called indirectly by the web site) that lists an account's characters, and allows them to choose one to 'fix', by moving it to a known safe location. Of course, to do such a thing, you need to carefully assure that they are logged in with the appropriate username/password; you don't wanna let just anyone move PCs around! |
|
 |
|
|
 |
 |
|