PenUltima Online

It is currently Thu Aug 28, 2008 9:23 pm

All times are UTC - 8 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 
Author Message
 Post subject: 2006-1-18 Couple more FindPath crash dumps
PostPosted: Sat May 06, 2006 1:12 am 
Offline

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
Dont wanna scare Austin away with any more FindPath dumps but.. Just posting a few more. What I get for saying "We havent crashed on pathfinding in 2 monts :-D"... a couple crashes.

Any new info known from the ones I posted?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 10:54 pm 
Offline
POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
something inside FindPath :o/

we should add logging there

Shinigami


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 02, 2006 2:46 pm 
Offline

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
The only thing I can tell you is that its completely random at least from the scripting side where I had logs on these a while back. It would crash on a completely open path at a seemingly random time. I even tried testing if it was something with the path by running the final FindPath call when it crashed in a script thousands of times in succession and it would be fine.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 02, 2006 10:13 pm 
Offline
POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
it would help a lot if u would just add syslog with your findpath-coords. use your brain... to help

Shinigami


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 04, 2006 12:44 am 
Offline

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
Thats exactly how I got the coords to test in the first place because I thought it was something to do with either certain coords or certain things in the path and they came up completely dry.

FindPath(5831, 235, -2, 5839, 239, -3, "britannia", 0, 10)

was one of the calls that crashed the shard. I can also get a second as soon as I go through and read my mIRC logs from the POL channel. I gave those coords in the main channel too.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 04, 2006 1:16 am 
Offline
POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
sorry, but I have no time to read whole IRC.. but u can query me. thx for coords. do u use osi-default-map or an own/modified map?

Shinigami


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 04, 2006 4:30 pm 
Offline

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
All OSI defaults. The only customs my shard has are hues and multis. I also try to keep the game as up to date as possible on a UOML install re-"uoconvert"ing every POL release and OSI patch that modifies anything UOConvert covers.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 06, 2006 8:35 pm 
Offline

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
Also if you want me to test anything with it, even if its experimental, I'll try it but also I have to say, since slowing down the calls to FindPath and making it so the function never has to do that much work for any reason, the shard only crashes about once a month now if that.


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Style based on FI Subice by phpBBservice.nl