Shinigami wrote:
Added : mobile.race [r/w] - set/get the ML race (new constants in UO.EM: RACE_HUMAN, RACE_ELF)
You have to set visual graphic by yourself if you change value.
(Human male/female = 0x190/0x191 / Elf male/female = 0x25d/0x25e)
You can choose Race at Char creation if your UOExpansion and UOFeature settings fit.
WARNING: Don't forget to update your server side config/tiles.cfg using
UOConvert and Mondain's Legacy tiledata.mul! (Hint: "uoconvert tiles")
Race Prop is available inside Interactive Debugger too.
If the visual appearance only depends on the graphic, does mobile.race
have any other significance? (e.g. does the server send this race info
to the client for any purpose), or can we just ignore it if we want and
stick to the graphic?
(I'd just like to know because we'll have to decide how to handle our
existing elven chars... we currently store the race in a cprop that also
allows us to set many more races than just human or elf, so we'd just
ignore the new core prop if there is no need to set it for any
purposes.)
Xandros