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DevGIB
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Post subject: Archery Posted: Tue May 09, 2006 6:05 am |
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Joined: Mon Feb 06, 2006 6:12 am Posts: 93
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basedamage includes a calc with tactics... but our shard doesnt want archery to use tactics is there anything we can do to avoid this!?
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tekproxy
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Post subject: Posted: Tue May 09, 2006 8:51 am |
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| Distro Developer |
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Joined: Thu Apr 06, 2006 5:11 pm Posts: 350 Location: Nederland, Texas
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You could recalculate the damage every time in a hit script. You might just be able to do some simple algebra and not include tactics in the equasion. Or you could write an attack syshook and handle everything yourself.
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DevGIB
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Post subject: Posted: Tue May 09, 2006 4:10 pm |
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Joined: Mon Feb 06, 2006 6:12 am Posts: 93
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can one of the devs help me out by telling me what the calculations for the basedamage are so i can reproduce but remove base damage and add a flag so you can turn tactics on or off please
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CWO
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Post subject: Posted: Tue May 09, 2006 9:29 pm |
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Joined: Sat Feb 04, 2006 5:49 pm Posts: 745 Location: Chicago, IL USA
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