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 Post subject: Bagball and POL.
PostPosted: Mon Apr 17, 2006 6:35 am 
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Joined: Mon Apr 03, 2006 1:59 pm
Posts: 20
Hi. I have a question, about playing bagball on pol 095 server.
What is bagball?

[quote="uo.com"]Each game pits two teams of 2 to 6 members each against each other. Both teams start on opposite sides of the bagball field near their respective goals. The bagball is placed in the center of the field, and a referee stands nearby. The referee counts “one,â€


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 Post subject:
PostPosted: Mon Apr 17, 2006 8:43 am 
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Joined: Mon Feb 06, 2006 6:12 am
Posts: 93
i didnt know bagball was appart of pol :P


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 Post subject:
PostPosted: Tue Apr 18, 2006 12:05 am 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 750
Location: Chicago, IL USA
you can create anything in the game no matter what even without an itemdesc entry (saying the itemdesc doesnt have an entry to override it) but dont expect it to do anything unless you make an itemdesc entry for it and define it to POL.

Maybe on POL095, you can define a usescript for it so when you use it, it will travel a tile in the direction of the goal... kinda like kicking it and making a soccer/football game. For picking it up, you would probably need to have POL096 and make a packethook for picking up items (a hard thing to hook without lagging especially on a busy server)

Nice idea but EasyUO, Injection, and the like completely screw this idea since once anyone is in the area of the item, the script will do its automation. It ends up becoming a battle of the macros.


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 Post subject:
PostPosted: Wed Apr 19, 2006 3:45 am 
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Joined: Mon Apr 03, 2006 1:59 pm
Posts: 20
I see... :/

So, maybe script, wich will be moving item by one tile in that direction, in wich the person is directed? :)

maybe someone udnestrand, sorry for english ;p


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