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 Post subject: SFX with spellscripts
PostPosted: Wed Jan 16, 2008 2:53 pm 
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Joined: Fri Dec 28, 2007 11:19 pm
Posts: 103
Location: Montreal, Canada
I noticed something strange today when I was testing the spellbook.
I would ask help here because I might be wrong somewhere...

I created a Lizardman for my test and started to verify the sfx and gfx of each spells. When I hit the target, a male sound is applied to the npc and not the DamagedSound found in npcdesc. I havn't found any definitions talking about it in combat/damage/magery pkg. Does the core handle it and if not where could I change this process as DamagedSound is applied on success when hit.





... haaa, those french canadians ... ;)


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PostPosted: Wed May 21, 2008 5:13 pm 
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Joined: Wed Jan 25, 2006 2:30 am
Posts: 422
Location: San Diego, California
Just checked - it is in the core.

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-Austin


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