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MontuZ
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Post subject: StartingGold=100 Posted: Fri Mar 10, 2006 8:05 am |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 330 Location: Myrtle Beach, South Carolina
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In the past couple years working with pol. I've never found this line or anything that I can set the amount of gold when a new char is created.
Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
maybe a new line in servspecopt.cfg; StartingGold=100?
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Firedancer
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Post subject: Re: StartingGold=100 Posted: Fri Mar 10, 2006 9:40 am |
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Joined: Fri Feb 03, 2006 6:32 am Posts: 104 Location: Austria
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Unreal wrote: In the past couple years working with pol. I've never found this line or anything that I can set the amount of gold when a new char is created.
Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
maybe a new line in servspecopt.cfg; StartingGold=100?
yikes please don't.... such stuff in the server config would be really weird, this isn't a sphere shard, is it?
but uhm, I could swear there's a script that defines what new chars get and which you can customize - maybe it's in the oncreate script already?
http://poldoc.fem.tu-ilmenau.de/scripttypes.php#oncreate.ecl
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MontuZ
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Post subject: Posted: Fri Mar 10, 2006 11:41 am |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 330 Location: Myrtle Beach, South Carolina
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What does sphere have to do with this? lol.
It's not in;
starteqp.cfg - nothing
oncreate.src - nothing
starteqp.inc - nothing
POL Docs - nothing
I've checked 100 times.
I'd rather it be editable so I can turn it off or set the amount and not have the core handle it. And if the core handles it, why? core doesn't handle creating starting equipment.
And another thing, dunno if this is possible. What about right after creating a char, the cloths they're wearing, dagger, short pants, shirt. anyway to change that without having to make a script destroy, create and equip new cloths? nvm there's not. 
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OldnGrey
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Post subject: Posted: Fri Mar 10, 2006 4:02 pm |
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| Certified POL Expert |
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Joined: Sat Feb 04, 2006 6:26 pm Posts: 580
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Starting money?
I have never been bothered that the core doesn't override the starting gold. For years I have had a few lines in oncreate.src that immediately spends that gold and replaces it with the amount I want.
Quote: // get rid of their newbie gold replace with 500gp character.spendgold(100); CreateItemInBackpack(character, UOBJ_GOLD_COIN, 500);
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MontuZ
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Post subject: Re: StartingGold=100 Posted: Fri Mar 10, 2006 4:05 pm |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 330 Location: Myrtle Beach, South Carolina
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Unreal wrote: Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
yeah I know... it's one of those things that should not be handled by the core.
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melanius
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Post subject: Posted: Fri Mar 10, 2006 5:20 pm |
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Joined: Sat Jan 28, 2006 12:39 pm Posts: 38 Location: Greece
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I agree that this should be removed and pass the handling on onCreate script.
Can't think of any reason it should.
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MontuZ
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Post subject: Posted: Fri Mar 10, 2006 8:20 pm |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 330 Location: Myrtle Beach, South Carolina
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I'll be very happy if this happends.
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MuadDib
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Post subject: Posted: Sun Mar 12, 2006 2:47 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 843 Location: Bowling Green, KY
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Well, let's look at this.
Could be done a few ways. Do away with gold/clothes/dagger totally, OR a config entry somewhere to set the amount of Gold.
Let's hear a LOT of feedback, I want to know what a lot of people have to say about this. Pros and Cons both. Maybe even a flag to enable/disable it (enabled by default). Let us know ppl.
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nevalon
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Post subject: Posted: Sun Mar 12, 2006 3:22 pm |
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Joined: Tue Mar 07, 2006 7:28 am Posts: 39 Location: Poland
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IMO everything controlled by oncreate srcipt is the best option.
_________________ Sorry for my English... I don't know it well.
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Beaud
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Post subject: Posted: Sun Mar 12, 2006 3:36 pm |
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Joined: Tue Feb 14, 2006 2:06 pm Posts: 41 Location: Québec, Canada
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It shouldnt be specified anywhere anyway, there is no need for flags or options, lets just say, delete it from the core. Its not very hard to edit starteqp.inc. Add it in the distro but nothing more.
_________________
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MontuZ
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Post subject: Posted: Sun Mar 12, 2006 4:35 pm |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 330 Location: Myrtle Beach, South Carolina
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I think there should be a type of CFG file for this, atleast for the cloths. Reason for this is because we'd have to create the item in the backpack, or elsewhere and then equiped it, while the core could create them already equiped like it does now. So the cloths on the character don't just randomly appear. Or the player sees them created in their backpack then equiped.
I agree with you guys too. So, as long as I have control over it. I'm all for it.
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Tritan
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Post subject: Posted: Sun Mar 12, 2006 5:18 pm |
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Joined: Sat Feb 04, 2006 8:17 am Posts: 147 Location: Illinois, USA
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I would like to see the starting gold only removed from the core. The rest I sort of handle through scripts anyway, at least most of it. I do not see the problem with the clothes though. Leave that alone if possible.
_________________ 2nd place is the 1st loser.
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Danielle
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Post subject: Posted: Mon Mar 13, 2006 2:34 pm |
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Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
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All removed and controlled through oncreate
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
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melanius
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Post subject: Posted: Tue Mar 14, 2006 8:53 am |
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Joined: Sat Jan 28, 2006 12:39 pm Posts: 38 Location: Greece
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Scott,
maybe at a flag option to let the core handle is 1/0,
If its set to 0, let the user do whatever he wants, onCreate script.
Maybe users could define the equipment in an array and iterate through it to control the "dressing" sequence.
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Zacharias
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Post subject: Posted: Tue Mar 14, 2006 9:07 am |
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Joined: Wed Mar 08, 2006 7:30 am Posts: 16
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If it's possible to create chars by webinterface in pol96 or further versions, there should be an option to deactivate clothing, because it would be nice to script a complete own system.
otherwise deleting all items by script is better, because many people want to keep the osi-style creation system. Don't know how this would be possible (packet-hook?), if the core doesn't handle it anymore...
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CWO
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Post subject: Posted: Tue Mar 14, 2006 10:38 pm |
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| Certified POL Expert |
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Joined: Sat Feb 04, 2006 5:49 pm Posts: 798 Location: Chicago, IL USA
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If they take support for giving you some starting stuff out of the core just as they said, put it in your starteqp file or your onCreate file.
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MuadDib
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Post subject: Posted: Sat Mar 18, 2006 10:33 am |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 843 Location: Bowling Green, KY
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After the 3-17-06 release there will be a setting in Servspecopt.cfg for changing the starting amount for characters to use the setting you specify. This is to NOT be 0, but a positive integer above 0. Also, if not specified at all, it will default to 100 (so no need to set this unless you want too).
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Danielle
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Post subject: Posted: Sat Mar 18, 2006 10:44 pm |
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Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
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Kinda dissapointed in the no 0 thing, but thanks.
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
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OldnGrey
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Post subject: Posted: Sun Mar 19, 2006 1:04 am |
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| Certified POL Expert |
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Joined: Sat Feb 04, 2006 6:26 pm Posts: 580
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Disappointed?
Because newbie gold doesn't stack with other gold? Please explain.
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Danielle
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Post subject: Posted: Sun Mar 19, 2006 9:27 am |
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Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
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I'd like to be able to turn it off entirely. No starting gold at all.
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
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OldnGrey
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Post subject: Posted: Sun Mar 19, 2006 5:36 pm |
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| Certified POL Expert |
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Joined: Sat Feb 04, 2006 6:26 pm Posts: 580
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Am I the only one who is amused by this thread - going over two pages so far to talk about newbie gold! This is unreal 
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MontuZ
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Post subject: Posted: Sun Mar 19, 2006 6:20 pm |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 330 Location: Myrtle Beach, South Carolina
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No pun intended?
Anyway I agree with Danielle, that's why I started this topic. So I can simply turn it off 
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Marilla
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Post subject: Posted: Mon Mar 20, 2006 8:31 pm |
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OldnGrey wrote: Am I the only one who is amused by this thread - going over two pages so far to talk about newbie gold! This is unreal 
No, you are not the only one 
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Tritan
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Post subject: Posted: Wed Mar 22, 2006 10:22 am |
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Joined: Sat Feb 04, 2006 8:17 am Posts: 147 Location: Illinois, USA
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There are many ways to handle this with scripts. The only problem I ever run into is the stacking with the newbie gold and other gold.
These is a welcome feature in the core and want to thank everyone for this but I agree the thread does seem to carry on over this topic.
_________________ 2nd place is the 1st loser.
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