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Stat gain

 
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Author Message
Matrix



Joined: 03 Feb 2006
Posts: 32
Location: Canada, Quebec

PostPosted: Tue Sep 04, 2007 1:24 pm    Post subject: Stat gain Reply with quote

Well,
I tried to find the informations from the search tool and I haven't found a clue for my actual problem. It looks like normal at the beginning, I mean the character will gain stats and skills correctly and when he reaches 110 and 120 in dex or str or int, the statgain system stop completely and it makes no sense. We are allowing a skill/stat cap of 150. I was wondering if skills.cfg could be the problem...

I have one last question: How IntAdv, DexAdv or StrAdvin and default_points in the skills.cfg works exactly? I'll revirify all my includes but the problem persist since too long now and I am not able to fix it Cool Mad Evil or Very Mad ...

# Alchemy (#0)
Skill 0
{
Name Alchemy
SkillId 0
IntAdv 100 4d5+10 <--- How works that line
default_points 200 <--- And that one...
}


Thanks.


Last edited by Matrix on Tue Sep 04, 2007 1:27 pm; edited 1 time in total

Author Message
Matrix



Joined: 03 Feb 2006
Posts: 32
Location: Canada, Quebec

PostPosted: Tue Sep 04, 2007 1:25 pm    Post subject: Reply with quote

Sorry, it has been posted twice...
Sorry, it has been posted twice...

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