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 Post subject: Cant go through
PostPosted: Tue Aug 07, 2007 6:30 am 
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Joined: Fri Jul 21, 2006 9:58 pm
Posts: 61
Hello everyone.
Which script are controll go through some one.
I cant go through cat , dog aneone else.
thnx


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 Post subject:
PostPosted: Tue Aug 07, 2007 10:12 am 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 296
You can only walk over/through mobiles if you have full stamina.
If you want permanently full stamina for your staff you can set the freemove priv on your gamemasters. Imho there is no script to control that cause the client controls that :)


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 Post subject:
PostPosted: Tue Aug 07, 2007 11:10 am 
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Joined: Fri Jul 21, 2006 9:58 pm
Posts: 61
My players cant go over\through any mobiles .


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 Post subject:
PostPosted: Tue Aug 07, 2007 3:40 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 558
Yep, that's the Felucca (or Britannia) default system. As Pierce said, you can only walk through other mobiles if you have full stamina. That gets really annoying if you are stuck in an animal pen and can't get to the door because you can't shove a few sheep out of the way.

This was annoying enough for me to move my entire shard across to Trammel (britannia_alt). The disadvantages to that are that you don't get any warning that an action can result in you becoming criminal and that you need both britannia and britannia_alt realms loaded into RAM.

If you have a shard based on pol095 or previous, you can easily switch realms for the client only by sending a logon packet to the client that tells the client it's in Trammel. Since pol doesn't care, it works well enough.
Put something like:
SendPacket(character, "BF0006000801");
into a logon.src script eg the pol\scripts\logon.src. (SendPacket or equivalent)


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 Post subject:
PostPosted: Wed Aug 08, 2007 9:16 am 
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Joined: Fri Jul 21, 2006 9:58 pm
Posts: 61
its funny but .
Some charatcers can go through , some can't go through someone.
any more sugestions ?
thnx


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