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 Post subject: Ilsh as primary map, what its wrong?
PostPosted: Sat Mar 10, 2007 9:43 am 
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Joined: Wed Sep 20, 2006 11:53 am
Posts: 13
I have copied map2.mul, statics2.mul and staidx2.mul to separeted folder. I changed the numer 2 to 0 (files now: map0.mul, statics0.mul staidx0.mul) POL know this folder as UOFiledDataRoot location. Then i made all of the uoconvert steps. Then useing UOGateway, i choose this files that te client should start with them. When im connecting to my shard i see this:

http://img329.imageshack.us/img329/5411/blazr8.jpg

What its wrong? Its possible to make ilsh primary map? On realm=britannia?

PS. My uoconvert steps:
uoconvert map realm=britannia mapid=0 usedif=1 width=2304 height=1600
uoconvert statics realm=britannia
uoconvert maptile realm=britannia


Last edited by Zgryt on Sun Mar 11, 2007 12:14 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Mar 10, 2007 12:40 pm 
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Joined: Thu Dec 28, 2006 11:52 am
Posts: 80
you forgot to change also the mapdif2 stadif2 stadifi2 stadifl2

also, if you renamed map2 etc, to map0 then i think uoconvert should have a mapid=0 usedif=0 instead of mapid=02


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 Post subject:
PostPosted: Sun Mar 11, 2007 12:32 am 
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Joined: Wed Sep 20, 2006 11:53 am
Posts: 13
Nothing changed when i used this dif files... Map looks the same.


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 Post subject:
PostPosted: Sun Mar 11, 2007 2:24 am 
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Joined: Mon Jan 08, 2007 3:03 am
Posts: 13
map dimensions are hardcoded in client.exe

look here : http://www.ryandor.com/forum/viewtopic. ... 75&start=0
^ but it`s not a complete solution.


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 Post subject:
PostPosted: Sun Mar 11, 2007 2:50 am 
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Joined: Thu Dec 28, 2006 11:52 am
Posts: 80
orii wrote:
map dimensions are hardcoded in client.exe

look here : http://www.ryandor.com/forum/viewtopic. ... 75&start=0
^ but it`s not a complete solution.


oh yes i forgot that... btw you could trick the client with pachethooks, making him think you are on ilshenar... then you would have to rename the client map and statics back


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