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 Post subject: Character height
PostPosted: Sat Feb 24, 2007 3:25 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 545
I have been having a few problems with ListItemsNearLocation and all the other lists too.

My .destroyradius command would only destroy a few items in the radius.
I was using my own height rather than the ground height but it still made me aware that a Z just 2 different from me wasn't being listed.

When I use the LIST_IGNORE_Z parameter, it works fine.

However, I had been noticing a few other listxxxx functions not picking up everything if they have different Z's. My guards walk past ents with no concern.

The range of accepted Z does not seem to be working very well. Anyone else find this?


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